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Re: Wrath of Cronos RPG 1.8A

Posted: Tue Dec 26, 2017 9:00 pm
by irontusk341
One thing that confuses me about Wrath of Cronos, is wisdom and agility Attributes... Wisdom increases magic damage, and agility increases ranged attack damage. Now question i have is if you are a mage, and you want to increase the damage of your Staff weapons like the Bloodscourge or the Jade Wand which attribute should you max out for that??

Re: Wrath of Cronos RPG 1.8A

Posted: Wed Dec 27, 2017 3:01 am
by Valherran
irontusk341 wrote:One thing that confuses me about Wrath of Cronos, is wisdom and agility Attributes... Wisdom increases magic damage, and agility increases ranged attack damage. Now question i have is if you are a mage, and you want to increase the damage of your Staff weapons like the Bloodscourge or the Jade Wand which attribute should you max out for that??
Agility for ranged weapon damage is for the Hunter only.

Intellect is for increasing damage for all classes except the Hunter.

Wisdom is for buffing support magic in the skill tree.

Re: Wrath of Cronos RPG 1.8A

Posted: Wed Dec 27, 2017 4:11 am
by Void Weaver
irontusk341 wrote:Wisdom increases magic damage,
Valherran wrote:Wisdom is for increasing damage for all classes except the Hunter.
I guess what you have mean Int because Wis doesn't increases any damage.

Re: Wrath of Cronos RPG 1.8A

Posted: Wed Dec 27, 2017 6:16 am
by Valherran
Void Weaver wrote:
irontusk341 wrote:Wisdom increases magic damage,
Valherran wrote:Wisdom is for increasing damage for all classes except the Hunter.
I guess what you have mean Int because Wis doesn't increases any damage.
... Why the hell didn't my edit go through...

Fixed.

Re: Wrath of Cronos RPG 1.8A

Posted: Wed Dec 27, 2017 2:17 pm
by irontusk341
i uploaded a video of my irontusk.wad + Wrath of Crono's. https://www.youtube.com/watch?v=XkoBx1sKhmw

Now as stated in the video description my wad file can run without wrath of crono's but it was designed with that mod in mind. I did edit the wrath of cronos file to add drop rates for gold for golems and saberclaws. I went through my Wad made a few changes to the music on some levels. The Youtube Description pretty much covers the Changelog i made to my wad.

The only problem i had was implimenting the monster sprites i added with wrath of crono's.. They can still work, its just some of the monsters i added wont have a health bar above them. Maybe thetis can tweak it for me? The pack is in the description of the Youtube Video.

The Pack includes gzdoom 2.2, WOC version 2c2, Texture packs to run the wad file, high resolution packs for the heretic Textures, music, and HD Sounds pack and other essentials for the wad to play, i did all the notepad work for you, all you need to do is run the "iron tusks heretic.bat" file.

I made changes to the music of all the Levels from the original. Episode 4 is an frozen wasteland, Episode 5 is a egypt like world. Episode 6 is only accessible by beating episode 5's map 8 or by using the cheat code. Episode 6 is currently the final level of the story line. Where you face the other serpent riders and must open the (colored) 5 gates based on episodes. Green for silver spring, blue for dome of d'sparil. etc. Let me know what you think.

Now you can play the wad file without Wrath of Crono's BUT the wad was designed for wrath of crono's in mind as well as the Brutal Heretic Mod.

Re: Wrath of Cronos RPG 1.8A

Posted: Wed Dec 27, 2017 3:25 pm
by shadstarn
link is dead

Re: Wrath of Cronos RPG 1.8A

Posted: Wed Dec 27, 2017 3:38 pm
by irontusk341
Yea, i found a bug where a missing texture in the e1m9 map. So i removed the old zip file, i fixed the wad, reuploaded it and The link in the video description was updated. accordingly.

Re: Wrath of Cronos RPG 1.8A

Posted: Tue Jan 02, 2018 7:35 am
by Valherran
Valherran wrote:I noticed there is a level cap slider now, plus a minimum level start slider. So the default cap is 160, but it can be slid all the way to 900. Man that's a lot of EXP, but I am gonna try and legitimately get there and see how long it takes, stay tuned. lol
It took me about 32 days to go from level 1 to 900 with the standard settings of exp gain, in 2-3 hour intervals of playtime. That actually isn't bad by RPG standards if you compare this to Diablo 2. It would be great to know what else Thetis has planned for this MOD...

Re: Wrath of Cronos RPG 1.8A

Posted: Wed Jan 03, 2018 8:25 pm
by Whoah
God, this mod is fantastic, but I have a question. Would a doom marine class for this mod be feasible? I'd make it myself, but I haven't the faintest clue on how to or where to start.

Re: Wrath of Cronos RPG 1.8A

Posted: Thu Jan 04, 2018 4:51 pm
by Void Weaver
Valherran wrote:
Valherran wrote:I noticed there is a level cap slider now, plus a minimum level start slider. So the default cap is 160, but it can be slid all the way to 900. Man that's a lot of EXP, but I am gonna try and legitimately get there and see how long it takes, stay tuned. lol
It took me about 32 days to go from level 1 to 900 with the standard settings of exp gain, in 2-3 hour intervals of playtime.
Wow! Playproof please... That's really cool if it so. Which class\subclass are were played, how are you redistribute stats? Which levelpack was used for?

2 Whoah: Just try it, but I guess that answer is - no.

Re: Wrath of Cronos RPG 1.8A

Posted: Fri Jan 05, 2018 2:59 am
by Valherran
Wow! Playproof please... That's really cool if it so.
Ew, who would want to sit there and watch me grind through the game like that, it would be boring AF. :lol:
Which class\subclass are were played, how are you redistribute stats? Which levelpack was used for?
Pyro Mage, dumped stats into Intellect (like you're supposed to), played on Final Doom.

Re: Wrath of Cronos RPG 1.8A

Posted: Fri Jan 05, 2018 4:15 am
by 4thcharacter
So I guess the problem of the exp bar screwing up after 100 or more levels is fixed. That's good.

Re: Wrath of Cronos RPG 1.8A

Posted: Fri Jan 05, 2018 7:47 am
by Valherran
4thcharacter wrote:So I guess the problem of the exp bar screwing up after 100 or more levels is fixed. That's good.
Oh yes, long time ago.

Re: Wrath of Cronos RPG 1.8A

Posted: Fri Jan 12, 2018 11:21 am
by Nightgaunt
Hi guys, I just discovered this mod while looking for a new Heretic/Hexen like game.
My utmost gratitude for the author.
So far looks great, I downloaded the package with Zdoom which includes all games with -bat files to launch them and the (hopefully) latest WoC version.

I have some questions:

1) Isn't there an official site for this mod or an official board, or some place to get news about the future development?

2) While messing in the Winnowing Hall I noticed that some of the Ettins didn't react to me fighting some of their brethren, they just stood with their back turned to me while I slaughtered their buddies with the Necromancer sickle. Is this normal?

3) Are there default quicksave-quickload buttons?

4) Are there specially made wads for this mod? Where can I download them?

5) Can I remap the keys for the stats/skills selection menu navigation? Couldn't find the in-game options.

6) Is there a re-spec function?

Thank you.

Re: Wrath of Cronos RPG 1.8A

Posted: Fri Jan 12, 2018 12:17 pm
by worldendDominator
1) Not as far as I know, and the author doesn't post in this topic either.
2) The sickle and other slot 1 weapons are probably silent.
3) ZDoom has autosave/autoload keys, I think it's F6 and F9.