by Void Weaver » Thu Dec 14, 2017 2:36 pm
A some changes from 2.0b to 2.0c2:
Major Changes:
*Class specialization system was added - after reach 15th level you can choose 1 of 3 spec path, each of them have contain a 3 passive skills for now. //(and 1 active spec skill in future versions probably)//
*Class spec option has avalable in ingame menu.
*Scroll of Reversion item was added for total respec.
Classes:
-Warrior
*Criticals by Fists primary fire doesn't harm ghostly enemies anymore.
*Warrior Specs
**Destroyer: "A battle hardened warrior who uses overbearing strength to cut foes down."
***Passive: Bloodlust (Killing an enemy grants a short duration damage buff)
***Passive: Vigor (Critical Strikes now restore a small amount of Magick)
***Passive: Relentless (Landing melee attacks increases your strength for 4 seconds. This can stack indefinitely)
**Vanguard: "A stalwart protector with powerful defenses, protecting themselves and allies."
***Passive: Temperance (Taking damage reduces subsequent damage received by 6%, and stacks up to 30%)
***Passive: Presence (Nearby enemies are more likely to attack you)
***Passive: Second Wind (Your health regeneration is increased by 2% for every 1% of missing health)
**Commander: "A veteran of battle whose presence motivates nearby allies."
***Passive: Inspire (Landing critical hits also heal allies)
***Passive: Intimidate (War Cry causes enemies to take 25% increased damage)
***Passive: Rally (Battle Shout also reduces the damage allies take by 15%)
-Cleric
*Cleric Specs
**Purifier: "A wielder of holy light, smities foes and bolstering allies."
***Passive: Blessed Ground (Consecration now also heals allies for each pulse)
***Passive: Deep Healing (Heals are increased by 0.5% per 1% of the target's missing health.)
***Passive: Sanctuary (Holy Shield can now block monsters)
**Oracle: "Watchers of the afterlife, using the spirits of the dead to wreak havoc on enemies."
***Passive: Martyrdom (Summon Legend no longer has a time limit and is considere a pet. Any extra time given by Curse and Wraiths is converted into bonus health.)
***Passive: Judgement (Visions can now also convert enemies in a small AoE)
***Passive: Punishment (Curse now explodes, dealing damage at the end of its duration)
**Inquisitor: "A righteous crusader who strikes down foes with blunted strikes empowered by the scars of battle."
***Passive: Blood Gift (Attacks with Sacrifice empowered attacks now also heal the cleric for 10% of his missing health)
***Passive: Aura Mastery (Auras now give the cleric a 10% additional boost.)
***Passive: Bathed in Light (Whenever Intervention is triggered, you also gain a 50% damage boost and 50% damage resistance for twice the duration)
-Hunter
*Nature's Salve is affected by WIS now.
*Hunter Specs
**Marksman: "A sharpshooter who uses ranged weaponry to kill from afar."
***Passive: Focus (Standing still for 5 seconds grants a 2x damage bonus)
***Passive: Mobility (The Enchanted Bow no longer slows you when drawn)
***Passive: Farsight (Unlocks your weapon's ability to zoom, granting a 2x zoom effect and a 25% damage increase. Does not apply to Machete.)
**Duelist: "Aa agile fighter who uses speed and precision to overwhelm enemies."
***Passive: Laceration (The Machete now forces pain and causes enemies to bleed overtime)
***Passive: Posthaste (You gain a speed boost whenever you take damage)
***Passive: Deterrance (Your machete strikes now block projectiles)
**Survivalist: "An expert in self preservation, using their wits and cunning to dispatch foes."
***Passive: Trap Launching (Bear Trap, Spike Trap and Noxious Trap can now be lobbed a short distance away)
***Passive: Potent Salve (Nature's Salve heals health over 5 seconds instead of 10)
***Passove: Entrapment (Whenever a trap is triggered, you restore magick equal to 25% of its cost)
-Necromancer
*Curses isn't hitscan now.
*Life Tap can't be applied on non-living targets anymore.
*Life Tap can't be applied on the revived creatures anymore.
*Necromancer Specs
**Plaguebringer: "A master of poisons and toxins, spreadin disease all around to bring foes an agonyzing death."
***Passive: Epidemic (Poison attacks now fully explosive and have a 50% larger splash radius)
***Passive: Plague (Poisonous projectiles now cause extra poison damage over time)
***Passive: Outbreak (Any monster that is killed by you explodes in Blight)
**Harvester: "A manipulator of souls who uses them to either bolster allies or impair enemies."
***Passive: Defilement (Curse abilities now also afflict nearby enemies) //The curses radius depends on its slvl//
***Passive: Reap (Nearby enemies have a chance to drop a soul upon death, restoring some health and mana)
***Passive: Blood Bound (Whenever you are healed, you also heal nearby allies for 25% of the healing received)
**Conjuror: "Master of death, raising the dead and commanding summons to overwhelm enemies."
***Passive: Servitude (Whenever a summon is killed, restore magick equal to 50% of its cost)
***Passive: Deathly Renewal (Summon health regeneration is doubled)
***Passive: Unholy Infusion (Having a Shadow out makes you ghostlike, having a Ghoul out reduces damage taken by 15%, having a Revenant out increases your speed by 15%, having a Death Knight out increases damage by 15%)
-Mage
*Mage Specs
**Pyro: "A spellcaster igniting enemies with gouts of fire and flame."
***Passive: Flame Mastery (All fire damage dealt is increased by 10%)
***Passive: Molten Shield (Reduces fire damage taken by 20% and causes attacking monsters to take damage)
***Passive: Blast Wave (Explosive fire damage now inflict full damage in it's splash radius)
**Iceborn: "A wielder of ice and cold who freezes and shatters enemies in their tracks."
***Passive: Ice Mastery (All ice damage is increased by 10%)
***Passive: Ice Armor (Reduces ice damage taken by 20% and reduces all other damage taken by 10%)
***Passive: Frigidity (All ice spells force pain)
**Archon: "Master of mana and energy, creating storms and manipulating the arcane to annihilate foes."
***Passive: Energy Mastery (All lightning and arcane damage is increased by 10%)
***Passive: Energy Ward (Reduces arcane and lightning damage taken by 20% and causes incoming damage to restore magick)
***Passive: Greater Arcane Barrier (Arcane Barrier now also grants barrier for 50% of the original barrier)
Misc:
*Skills in ingame menu are cyclable now.
Yeah, at last! It's time to make builds!
Obviously it's not complete changes, maybe you have find the else more of them.
EDIT:
Unfortunately is still work only on GZDoom 2.2. I hope this is temp.
Last edited by Void Weaver on Thu Dec 14, 2017 3:24 pm, edited 1 time in total.