Wrath of Cronos RPG V3A

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irontusk341
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Graphics Processor: nVidia (Modern GZDoom)
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Re: Wrath of Cronos RPG 1.8A

Post by irontusk341 »

Void Weaver wrote:... and DamageFactor for difficulties at least... And Spec system is still ruined. Sorry bro.
Like i mentioned in another thread.. The fixed WOC i had was PRE 2c2 version. So the spec system didnt exist yet. i have 2c2 on my system now, and i am working my way down from 786 Errors... im now on 674... i have a ways to go yet.

HOWEVER ISAFRIEND indentifier is giving me trouble on one of the errors.

Actor IntimidateItem : CustomInventory
{
inventory.maxamount 0
+AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
states
{
Spawn:
TNT1 A 1
Stop
Use:
TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(WOC_DECORATE,STATS,ISAFRIEND,ACTIVATOR) == 1, "Immune")
TNT1 A 0 A_GiveInventory("IntimidateGiver",1)
stop
Immune:
TNT1 A 0 A_RailWait
Stop
}
}
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worldendDominator
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Re: Wrath of Cronos RPG 1.8A

Post by worldendDominator »

Depends on what error it is. Anyway, ISAFRIEND should be defined somewhere in the code (ACS or DECORATE, I'm not sure, I don't have the files now).
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irontusk341
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Re: Wrath of Cronos RPG 1.8A

Post by irontusk341 »

worldendDominator wrote:Depends on what error it is. Anyway, ISAFRIEND should be defined somewhere in the code (ACS or DECORATE, I'm not sure, I don't have the files now).
"Unknown identifier 'ISAFRIEND'
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-Ghost-
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Re: Wrath of Cronos RPG 1.8A

Post by -Ghost- »

What is the specs system? I haven't played WoC since it diverged from GzDoom compatibility, since I don't really use Zandronum much.
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irontusk341
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Re: Wrath of Cronos RPG 1.8A

Post by irontusk341 »

im also getting these... "Insufficient arguments in call to isFriend" errors
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worldendDominator
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Re: Wrath of Cronos RPG 1.8A

Post by worldendDominator »

The same problem as with TARGET. isFriend is a built-in ZScript function.
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irontusk341
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Re: Wrath of Cronos RPG 1.8A

Post by irontusk341 »

worldendDominator wrote:The same problem as with TARGET. isFriend is a built-in ZScript function.
Would it be AAPTR_ISFRIEND?
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worldendDominator
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Re: Wrath of Cronos RPG 1.8A

Post by worldendDominator »

No. Just anything that is not called "isFriend".
I'm not even sure why AAPTR_TARGET worked in the first place. (although I don't remember the code well)
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irontusk341
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Re: Wrath of Cronos RPG 1.8A

Post by irontusk341 »

worldendDominator wrote:No. Just anything that is not called "isFriend".
I'm not even sure why AAPTR_TARGET worked in the first place. (although I don't remember the code well)
eh... well... it was worth a shot... :D
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Void Weaver
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Re: Wrath of Cronos RPG 1.8A

Post by Void Weaver »

Yeah, worldendDominator are right - AAPTR_ (pointer) can't be _ISFRIEND. IsFriend is an monster AI bool function.
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irontusk341
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Re: Wrath of Cronos RPG 1.8A

Post by irontusk341 »

The Path is back!! and working on 3.3.2
EVEN THE SPARK SKILL WORKS AGAIN!!!

You're welcome.

What do you think of Destruction Difficulty.... Take a look at the damage factors...
Spoiler:
Attachments
yes.jpg
332v.jpg
Last edited by irontusk341 on Sat Jun 02, 2018 8:57 pm, edited 1 time in total.
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Void Weaver
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Re: Wrath of Cronos RPG 1.8A

Post by Void Weaver »

irontusk341 wrote:The Path is back!! and working on 3.3.2
EVEN THE SPARK SKILL WORKS AGAIN!!!
Yeah, Great Thanks, dude!

Just curious, what was real reason of damage blocking? Changed formula calculation or something other?
irontusk341 wrote:Well i fixed it by playing with the modifiers in the ACS execute for the skill and found a happy medium with it.
Oh, lets see how it will work on higher slvls.
Last edited by Void Weaver on Sat Jun 02, 2018 9:05 pm, edited 2 times in total.
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irontusk341
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Re: Wrath of Cronos RPG 1.8A

Post by irontusk341 »

Void Weaver wrote:
irontusk341 wrote:The Path is back!! and working on 3.3.2
Yeah, Great Thanks, dude! Hope that all formulas works without bugs there...

So, if we will reason logically, then something enables damage dealing after 3rd slvl, despite the pointer_TARGET still the same, right? It seems unbelivable. And how exactly you has comes to conclusion what damage preventing reason is an pointer? Just curious.
Well i fixed it by playing with the modifiers in the ACS execute for the skill and found a happy medium with it.

i also added this to the destruction difficulty... if you think this is a bad idea, let me know.

skill s5
{
name = "$MNU_BLACKPLAGUE"
spawnfilter = Nightmare
aggressiveness = 1.0
damagefactor = 2
FastMonsters
PlayerClassName = "Fighter", "Titan"
PlayerClassName = "Cleric", "Pope"
PlayerClassName = "Mage", "Archmage"
PlayerClassName = "Hunter", "Predator"
PlayerClassName = "Necromancer", "Dreadmaster"
//PlayerClassName = "Druid", "Soothsayer"
//PlayerClassName = "Assassin", "Executioner"
}
AvzinElkein
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Re: Wrath of Cronos RPG 1.8A

Post by AvzinElkein »

Can I please have a download link for the new version?
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