[WIP] Weapons Mod for Brutal Doom (V3)

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP] Weapons Mod for Brutal Doom (V3)

Postby PaskaTykki » Sun Apr 07, 2013 2:43 am

Shotguns indeed sounds much better. Double Barrel Shotgun shoot sound cut off when reload. Plasma Rifle sound is bad and Rifle sound is weak.

Edit: Can you also replace some monsters sounds too? Would be cool if Cacodemon Revenant and Lost Soul sounds replace with doom 3 sounds.
Joined: 11 Jul 2012
Location: Finland

Re: [WIP] Weapons Mod for Brutal Doom (V3)

Postby USSRBear » Mon Apr 08, 2013 9:22 pm

I also agree with the other comments said about the Assault Rifle and Plasma gun. The assault rifle needs just a bit more "oomph", perhaps a deeper pitch and just a smidge louder? The zappyzappy sounds the plasma gun makes arn't too intimidating, either.
The latest Halo has some nice sound effects in terms of assault rifles and plasma guns, maybe that could be an idea? Other than those two things, this mod makes the Brutal Doom weapons actually bearable to listen to. My ears arn't bleeding anymore! Keep up the good work!
User avatar
Joined: 11 Dec 2012


Return to Gameplay Mods

Who is online

Users browsing this forum: BradmanX, Matt, Shadez12 and 18 guests