Commando Doom [Release 1] Last Page

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Re: Commando Doom [Release 1] Last Page

Postby GAA1992 » Wed Jul 18, 2018 3:59 pm

Duke, who did the ACS of the pitch changing when the player falls on the floor?

Can i use it? Who should i credit?
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Re: Commando Doom [Release 1] Last Page

Postby DukeWooze » Wed Jul 18, 2018 4:24 pm

I made it. And yes! You can use it! It may need some improving though. I had made another script for a smoother recoil but it needs work.

And to elCreyo. Man I really appreciate that comment dude. Makes me think I did something right.
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Re: Commando Doom [Release 1] Last Page

Postby Gideon020 » Thu Jul 19, 2018 8:32 am

Little titchy nitpick: It's particle, not partical.
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Re: Commando Doom [Release 1] Last Page

Postby DukeWooze » Thu Jul 19, 2018 9:07 am

Crap yeah I need to go back and fix things like that. When I name things I just go with it and worry about spelling and what not later.
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Re: Commando Doom [Release 1] Last Page

Postby Gideon020 » Fri Jul 20, 2018 1:16 am

Oh yeah, little whiny baby complaint, but the LMG firing sound doesn't feel as 'manly' in the player's hand as when the Commando's are shooting.

Also, just wondering if future releases will have fire and energy death states for the bigger demons?
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Re: Commando Doom [Release 1] Last Page

Postby elfor » Wed Jan 16, 2019 4:19 am

DukeWooze: Do you happen to still have the Doom Commando Revolver Test version, i mean this one:

If yes, could you please re-upload it somewhere & do you remember which map is shown in the video? Thanks!
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Re: Commando Doom [Release 1] Last Page

Postby DukeWooze » Wed Jan 16, 2019 11:26 am

Sadly I don't have that version anymore I do have the sprites though but I would have to reanimate that again. As for the map. I made that map for Joy of Mapping 5 in the third episode. Maybe one day I'll revisit these revolvers again with another idea. I've been wanting to make another mod but I can't get any good ideas rolling yet.

I'm sorry to disappoint you though. I should have saved those revolvers in a separate wad. And they took a long time to animate too.
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Re: Commando Doom [Release 1] Last Page

Postby elfor » Wed Jan 16, 2019 1:33 pm



I have a "DW-Doom Commando.wad" from 2013 which has the single revolver, no dual wielding.
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