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ww-oldie [public beta 1]

Posted: Wed Feb 20, 2013 3:34 pm
by wildweasel
load it down

ww-oldie.wad is my latest attempt at something minimalist. it is a boom-compatible mod that uses boom-extended dehacked to create a unique rebalance of doom 2 gameplay.

features thus far:
  • all nine weapons replaced.
  • item drop moved from sergeants to imps
  • ammo types jumbled around
  • four enemies now use the same sprite but translated to free up more frames for the weapons
  • hud/message font courtesy of jimmy
  • status bar cribbed from the custom textures thread, i forget the author of the textures i borrowed but thank you for putting those up
known bugs:
  • this WILL crash zdoom unless you update to a recent SVN due to a dehacked bug that was fixed in r4066
  • for some reason this crashes prboomplus soon after startup but only with certain maps; equinox map01 will crash it but speed of doom seems to be fine
  • the weapon slots are all fucked up but i can't really do anything about that with just dehacked
  • there is no pickup sprite for the plasma rifle replacement (autocannon)
  • thanks to the way doom's sound engine works, if you're not playing this in zdoom some sounds will stop other sounds, so the pump shotgun will fall completely silent if you get hurt
and here are some screenshots.
Spoiler:

Re: ww-oldie [public beta 1]

Posted: Wed Feb 20, 2013 4:16 pm
by Triple S
Seems to crash in GZDoom when firing the shotgun replacement.

Re: ww-oldie [public beta 1]

Posted: Wed Feb 20, 2013 4:21 pm
by CorSair
Huh. For minimalistic mod, you certainly got some stuff cranked. And for Boom, even? Yes please!

Took small test in Doom, and the ammo count in Hangar is rather minimal, but in second level ammo count raises more than enough. Doesn't feel hard for now.
Probably need to test tomorrow more. Not bad at all.

Re: ww-oldie [public beta 1]

Posted: Wed Feb 20, 2013 4:21 pm
by TheDarkArchon
Triple S wrote:Seems to crash in GZDoom when firing the shotgun replacement.
ZDoom bug. Update past r4066

Re: ww-oldie [public beta 1]

Posted: Wed Feb 20, 2013 4:36 pm
by Springy
WOAH, Boom compatible as well? This looks great. Cannot wait for the final release but it seems I have been persuaded already to download the beta. Just one question, why Oldie exactly? This is more out of curiosity than anything. Those sprites look fantastic as always.

Re: ww-oldie [public beta 1]

Posted: Wed Feb 20, 2013 5:11 pm
by wildweasel
Springy wrote:Just one question, why Oldie exactly? This is more out of curiosity than anything. always.
Mostly, I can't think of anything cool to call it yet.

Re: ww-oldie [public beta 1]

Posted: Wed Feb 20, 2013 5:36 pm
by Mike12
Pretty damn cool so far, it has a rather smooth and unique feel/aesthetic for a dehacked wad. Nice to see Snarboo's modular cannon-thing and my ol' centered Skynet shotgun finally get some use too!

Re: ww-oldie [public beta 1]

Posted: Wed Feb 20, 2013 5:38 pm
by Ed the Bat
wildweasel wrote:Mostly, I can't think of anything cool to call it yet.
If you're going for something minimalist, how about... 'Minimo'? Like a play on Maximo. I don't know.

Re: ww-oldie [public beta 1]

Posted: Wed Feb 20, 2013 9:36 pm
by Sgt. Shivers
Wow, this is very cool!

Re: ww-oldie [public beta 1]

Posted: Wed Feb 20, 2013 9:51 pm
by twinkieman93
Ed the Bat wrote:If you're going for something minimalist, how about... 'Minimo'? Like a play on Maximo. I don't know.
you am MINIMO

you must KILL DEMNS with GNUS

go now MINIMO and become ru DNESTIY

Hehe, I can never get enough of that readme file.

Re: ww-oldie [public beta 1]

Posted: Thu Feb 21, 2013 1:15 am
by TheLightBad96
Sgt. Shivers wrote:Wow, this is very cool!
This mod can only get more better even though when i try to use the flechette gun my zdoom crashes

Re: ww-oldie [public beta 1]

Posted: Thu Feb 21, 2013 2:00 am
by Matt
The Thing Thing wrote:This mod can only get more better even though when i try to use the flechette gun my zdoom crashes
TheDarkArchon wrote:
Triple S wrote:Seems to crash in GZDoom when firing the shotgun replacement.
ZDoom bug. Update past r4066
Weasel, can you put a big bold warning sign on the OP about updating one's ZDoom version? I almost posted about that crash myself the first time I saw this thread.

Re: ww-oldie [public beta 1]

Posted: Thu Feb 21, 2013 10:26 am
by wildweasel
Added. I'll increase its font size by ten percent for every time someone reports it.

Re: ww-oldie [public beta 1]

Posted: Thu Feb 21, 2013 10:44 am
by Matt
Compound or simple?


The imp replacements disappear when I shoot them... seems like they're jumping to a wrong painstate?

Re: ww-oldie [public beta 1]

Posted: Thu Feb 21, 2013 10:51 am
by niculinux
I always loved that kind of mod! Great!!

That is ti say, the KISS philosophy applied to doom modding! xd

P.S. I'm not an arch linux user :P