Burl Tumd (Last updated 8/11/13)

Projects that alter game functions but do not include new maps belong here.
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Re: Burl Tumd: Updated! (2/12/13)

Postby President People » Wed Feb 20, 2013 3:53 pm

What happened to the download link? I'd really like to try this. (Hoping it works in Zandronum)
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Re: Burl Tumd: Updated! (2/12/13)

Postby Ed the Bat » Wed Feb 20, 2013 3:57 pm

President People wrote:What happened to the download link? I'd really like to try this. (Hoping it works in Zandronum)

Link works fine for me. Click the picture.
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Re: Burl Tumd: Updated! (2/12/13)

Postby Blox » Wed Feb 20, 2013 4:31 pm

I have plans to port it to Zandronum, but at the moment I'm not sure how finished this is.
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Re: Burl Tumd: Updated! (2/12/13)

Postby President People » Wed Feb 20, 2013 8:43 pm

Ed the Bat wrote:Link works fine for me. Click the picture.


Oh, thanks. Can't say I expected to find the link hidden in the logo.
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Re: Burl Tumd: Updated! (2/12/13)

Postby niculinux » Thu Feb 21, 2013 2:46 pm

good mod, for me 8/10 rating!

But I would take out chaingun, it's too overpowered..70%-80% of mods on this forum and on doomworld are quite often are very overpowered, but it's my 2 cents.
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Re: Burl Tumd: Updated! (2/12/13)

Postby Blox » Thu Feb 21, 2013 2:55 pm

It's awesome, but you run out of gas in no time if you use it properly. Which is kind of the purpose of it.
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Re: Burl Tumd: Now supports Zandronum!

Postby Eric_ » Sun Feb 24, 2013 5:04 pm

Spoiler: huge screenshot

Thanks to Blox, Burl Tumd now has a functional Zandronum version! You can download it in the OP right under the title image.
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Re: Burl Tumd: Now supports Zandronum! Also updated (2/24/13

Postby Eric_ » Fri Mar 08, 2013 7:22 pm

Double posting because updates:
  • pistol now becomes less accurate the faster you fire, enabling 100%-accurate tapfiring
  • pinky demons have to get a little bit closer to rip your face off now
  • the more intensive blood effects have a reduced chance of spawning
  • mancubi have a variety of random patterns they'll pick from each time they shoot. their projectiles also deal a more consistent 20-45 damage instead of 8-80.
  • revenant missiles can be shot down
Download from the picture in the OP as always.
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Re: Burl Tumd: Updated again (3/8/13)

Postby Abba Zabba » Fri Mar 08, 2013 9:10 pm

Update sounds pretty cool. Random Mancubi fireballs was a pretty good idea, just from the sound of bit. A degree of unpredictability is always welcomed in challenge.
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Re: Burl Tumd: Updated again (3/8/13)

Postby HeXaGoN » Sat Mar 09, 2013 3:23 pm

You should really get around to changing the BFG9000.
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Re: Burl Tumd: Now supports Zandronum! Also updated (2/24/13

Postby Death Egg » Sat Mar 09, 2013 8:25 pm

Eric_ wrote:
  • revenant missiles can be shot down

This is probably one of the greatest gameplay changes any Doom gameplay mod has ever done.
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Re: Burl Tumd: Updated again (3/8/13)

Postby PFL » Sun Mar 10, 2013 9:31 pm

Yes, very good
Last edited by PFL on Sun Mar 17, 2013 3:33 am, edited 1 time in total.
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Re: Burl Tumd: Updated again (3/8/13)

Postby HalNeinK » Fri Mar 15, 2013 6:21 pm

The Spidermind replacement is completely invisible in Coop Multiplayer on Zandronum, lead to a lot of confused people getting killed by absolutely nothing.
Is this intentional?
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Re: Burl Tumd: Updated again (3/8/13)

Postby Eric_ » Sat Mar 16, 2013 3:39 pm

No. I have no clue why it's invisible or why it's even showing up at all...

...except that I forgot to remove it from the latest Zandronum version. Fixed.
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Re: Burl Tumd: Updated again (3/8/13)

Postby Eric_ » Wed Mar 27, 2013 10:33 am

Another double post, another update:
  • Revenants are buffed up: They now fire two missiles, each one flying at 15 map units per tic and dealing 25 explosive damage on impact. Missiles can still be shot down, but can also be lured into killing the revenant that shot them.
  • Hell knights and barons are buffed. Hell knights throw three 20-damage fireballs in a line, barons toss a spread pattern.
  • scrapped the Spider Mastermind replacement as well as the boss map altogether because I couldn't get it to work the way I wanted it to and it was pretty lame anyway
  • probably some other change that I didn't remember
Download from the pic in OP as always.
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