Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/14)

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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby Devianteist » Fri Dec 05, 2014 1:21 pm

Well damn. Both of my computers' graphics cards hardware is out of date and can't run the latest git. :(
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby Caligari87 » Fri Dec 05, 2014 1:33 pm

Have you updated your drivers?

8-)
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby Devianteist » Fri Dec 05, 2014 1:48 pm

I would, had I the money, and a computer that wasn't older than I am. :P
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby wildweasel » Fri Dec 05, 2014 2:44 pm

Devianteist wrote:I would, had I the money, and a computer that wasn't older than I am. :P

Um, "drivers" does not mean "video card." You may be able to handle it if you go download the latest software for your card.
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby Devianteist » Fri Dec 05, 2014 3:16 pm

wildweasel wrote:
Devianteist wrote:I would, had I the money, and a computer that wasn't older than I am. :P

Um, "drivers" does not mean "video card." You may be able to handle it if you go download the latest software for your card.


Oh, so it's a software thing? Forgive me, as I'm a total idiot when it comes to computer tech.
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby Caligari87 » Fri Dec 05, 2014 4:14 pm

Well, it depends. I was joking about the drivers, honestly. What is GIT saying about your compatibility? Could be hardware, could be software.

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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby Devianteist » Fri Dec 05, 2014 6:21 pm

I'm not quite sure how to figure out what GIT says about my compatibility. Would I have to make a logfile?
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby robert_baratheon » Fri May 22, 2015 2:41 pm

So I made the jump to GZDoom and I get this:

Script error, "smartscav-bdsperg.pk3:decorate" line 359:
Expected ')', got ','.


I saw earlier in this thread that this meant that I should update my GZDoom but I downloaded it today; I have the newest version, 1.8.02. Any ideas?
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby amv2k9 » Fri May 22, 2015 4:00 pm

robert_baratheon wrote:I saw earlier in this thread that this meant that I should update my GZDoom but I downloaded it today; I have the newest version, 1.8.02. Any ideas?
You need a development version; the last official version is too old. Waaay too old.
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby Devianteist » Fri May 22, 2015 4:13 pm

amv2k9 wrote:
robert_baratheon wrote:I saw earlier in this thread that this meant that I should update my GZDoom but I downloaded it today; I have the newest version, 1.8.02. Any ideas?
You need a development version; the last official version is too old. Waaay too old.


GZDoom 1.8.10 can run this mod as well, in case 2.x builds don't work on the PC being used.
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby renkoha » Tue Feb 16, 2016 5:18 pm

hi man nice job with this thing, a couple of questions about this addon can you update it so affects grenades/mines boxes in project brutality? they could really use the split thing and is it possible to change pick ups sprites to PB ones?
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby amv2k9 » Thu Feb 18, 2016 7:14 pm

renkoha wrote:hi man nice job with this thing, a couple of questions about this addon can you update it so affects grenades/mines boxes in project brutality? they could really use the split thing and is it possible to change pick ups sprites to PB ones?
I may add PB compatibility; I've actually been thinking about totally redoing the implementation from scratch (again :p) now that A_CheckProximity is a thing.
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby Gideon020 » Thu Feb 18, 2016 9:37 pm

I think this would be a neat thing to use in Project Brutality but the entire concept in general sounds like a winner in any WAD or MegaWAD.
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby jeans477 » Thu Feb 25, 2016 1:46 pm

Does this work with Smooth Doom?
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby jeans477 » Fri Feb 26, 2016 3:25 pm

Also wondering if this works with Chex Quest.
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