Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/14)

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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Postby amv2k9 » Mon Oct 13, 2014 11:37 am

demo_the_man wrote:Can I use this in my mod?
Sure!
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Postby demo_the_man » Mon Oct 13, 2014 11:50 am

THANKS
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Postby robert_baratheon » Thu Oct 23, 2014 6:40 pm

Hi,

Does it only work with (g)Zdoom source ports? I'm running Sperglord on Zandronum but it crashes at startup saying that


"Execution could not continue.

Script error, "smartscav-bdsperg.pk3:decorate" line 66:
Unexpected token string constant "SkillAmmoMultiplierCheck""
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Postby amv2k9 » Sat Oct 25, 2014 1:24 pm

robert_baratheon wrote:Hi,
I'm running Sperglord on Zandronum but it crashes at startup saying that
Code: Select allExpand view
"Execution could not continue.
Script error, "smartscav-bdsperg.pk3:decorate" line 66:
Unexpected token string constant "SkillAmmoMultiplierCheck""
It's just for G/ZDoom. Does Zandy still not have named script support? Ouch.
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Postby mamaluigisbagel » Wed Oct 29, 2014 11:39 am

I'd like to point out something I found. Using the newest version of scavenger, Sperglord Edition, and GZDoom, I get this error when touching a shell box.

Code: Select allExpand view
Jump target '15xAmmoFactorSkill_Pack' not found in SmartShellBox


This only happens after I collect a Backpack and touch a ShellBox. Its an error only in text, meaning I get an error message in the console, but the shellbox opens just fine and the ammo still pops out of the box. I haven't found anything wrong with the mod aside from that text.

IF you need it, Load Order is:

Brutal Doom SE
BTSX HUD SLIME BDSE
Brutal Doom Music
smartscav-bdsperg
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Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14

Postby amv2k9 » Sun Nov 09, 2014 4:56 pm

Version 3.1 is now out! Check the first post for the download.

v3.1 Changelog:
-When using the Brutal Doom-Spergload Edition version, playing on difficulties w/ 1.5x ammo drops caused the Shell Box to not drop the right amount of shells.
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Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14

Postby Morter » Sun Nov 16, 2014 4:05 pm

Edit: Never mind, didn't update Gzdoom apparently.
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Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14

Postby amv2k9 » Sun Nov 16, 2014 4:15 pm

Sounds like you need to update. Any dev version in the last month or so should do it; Smart Scavenger takes advantage of an addition made to A_JumpIfHealthLower that allows the health of an actor's current target to be checked.
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Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14

Postby Hexereticdoom » Mon Nov 17, 2014 8:01 pm

Hello amv2k9, would it be possible you make a compatible version of Smart Scavenger for use with FreeDoom 0.9? :?:
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Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14

Postby amv2k9 » Thu Nov 20, 2014 7:36 pm

I'm not familiar with FreeDoom. Their Github recommends Odamex and PrBoom+? Not sure what that's about. I'll give it a whirl.
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Re: Smart Scavenger - A Resource/Mod (V3.1 Released! 11/9/14

Postby wildweasel » Thu Nov 20, 2014 7:43 pm

Hexereticdoom wrote:Hello amv2k9, would it be possible you make a compatible version of Smart Scavenger for use with FreeDoom 0.9? :?:

FreeDoom should already work with Smart Scavenger; the only things that might look incorrect are the sprite graphics for the pickup items.
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby amv2k9 » Sun Nov 23, 2014 12:29 pm

Version 3.2 is now out! Check the first post for the download.

v3.2 Changelog:
-Support for Freedoom Phase 1 & 2, Heretic and Strife added.
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby Hexereticdoom » Sun Nov 23, 2014 6:57 pm

amv2k9 wrote:v3.2 Changelog:
-Support for Freedoom Phase 1 & 2, Heretic and Strife added.


YAY, COOL!!! :D :cheers:

Thanks a lot Amv2k9! :glomp:
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby Devianteist » Thu Dec 04, 2014 1:10 pm

This mod seems to be stubbornly refusing to work for me. Is it only compatible with compatible with the 2.x (G)ZDoom and/or the latest ZDoom SVNs? I ask as I am using a (G)ZDoom 1.9 SVN.

This is what I get whenever I try to start it;
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Problems.png
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Re: Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/1

Postby amv2k9 » Fri Dec 05, 2014 12:05 pm

Try again after getting the newest git; I think yours is just a little too out of date.
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