Smart Scavenger - A Resource/Mod (V3.2 Released! 11/23/14)

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Re: Smart Scavenger - A Resource/Mod (V2 Released 12/28/12)

Postby VicRattlehead » Sun Jan 13, 2013 6:54 pm

Is it intentional for medikits to break up when you run over them even with full health? Ammo pickups only do when you don't have full ammo.
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Re: Smart Scavenger - A Resource/Mod (V2 Released 12/28/12)

Postby amv2k9 » Thu Jan 17, 2013 9:35 pm

No, it's not... I'll go look at the code and fix that.
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Re: Smart Scavenger - A Resource/Mod (V2 Released 12/28/12)

Postby bouchacha » Tue Aug 26, 2014 10:09 pm

Any idea what the cause of the problem is? I spent half an hour messing with the script in Slate but I have very little experience and couldn't figure out why Medikits break up when you have full health.
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Re: Smart Scavenger - A Resource/Mod (V2 Released 12/28/12)

Postby Coincident » Thu Aug 28, 2014 4:17 am

I was thinking to try and implement this mod myself, but thank god someone bumped this thread. :)
This is an awesome idea.
Does it work with Brutal Doom (or SE)?
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Re: Smart Scavenger - A Resource/Mod (V2 Released 12/28/12)

Postby m4lmaster » Thu Aug 28, 2014 9:39 am

Coincident wrote:I was thinking to try and implement this mod myself, but thank god someone bumped this thread. :)
This is an awesome idea.
Does it work with Brutal Doom (or SE)?


nope, wish it did, i really like this idea
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Re: Smart Scavenger - A Resource/Mod (V2 Released 12/28/12)

Postby amv2k9 » Thu Sep 04, 2014 12:04 pm

m4lmaster wrote:
Coincident wrote:Does it work with Brutal Doom (or SE)?
nope, wish it did, i really like this idea
I'll look into this; I'm going to do a revision of this that should fix the issue of ammoboxes breaking open when projectiles or monsters impact them. A Brutal Doom version would be for SE, since that's maintained on these forums.
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Postby amv2k9 » Fri Oct 10, 2014 11:43 am

Okay, so this was out later than I intended. I had a better method of doing this, but then I neglected to write it down, then forgot, then remembered again.
Spoiler: If you're interested in this kind of thing:
Smart Scavenger Version 3 Changelog:
-Support for Doom Roguelike Arsenal and Brutal Doom: Sperglord Edition added. Use smartscav-drla.pk3 and smartscav-bdsperg.pk3, respectively.
-Ammo and Medikits no longer 'warp' to the player's position.
-Medikits no longer break open when player health is >= 100.
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Postby m4lmaster » Fri Oct 10, 2014 3:52 pm

Script error, "smartscav-bdsperg.pk3:decorate" line 359:
Expected ')', got ','.

getting this error
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Postby TheMightyHeracross » Fri Oct 10, 2014 5:05 pm

Is your (G)ZDoom up to date?
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Postby amv2k9 » Fri Oct 10, 2014 5:44 pm

m4lmaster wrote:Script error, "smartscav-bdsperg.pk3:decorate" line 359:
Expected ')', got ','. getting this error
That would be from the A_JumpIfHealthLower call that uses the AAPTR_TARGET pointer. Update your G/ZDoom.
Last edited by amv2k9 on Mon Oct 13, 2014 11:35 am, edited 1 time in total.
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Postby m4lmaster » Fri Oct 10, 2014 10:25 pm

will do that before the end of the night
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Postby FreddBoy » Sat Oct 11, 2014 12:00 am

Will this mod be compatible with the Enhanced Edition of Brutal DOOM?
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Postby demo_the_man » Sat Oct 11, 2014 6:41 am

Can I use this in my mod?
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Postby m4lmaster » Sat Oct 11, 2014 4:02 pm

im assumeing GZDoom 2.x is needed? if so, not all of us can run 2.x, due to the need of OpenGL 3.x
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Re: Smart Scavenger - A Resource/Mod (V3 Released! 10/10/14)

Postby Blue Shadow » Sat Oct 11, 2014 11:29 pm

m4lmaster wrote:im assumeing GZDoom 2.x is needed? if so, not all of us can run 2.x, due to the need of OpenGL 3.x

Use ZDoom, then.
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