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Re: D64 + DN3D Monsters Project

PostPosted: Mon Nov 19, 2012 10:00 pm
by Ethril
Why do you type like
this? No offense, but it's kind
of annoying me.

Re: D64 + DN3D Monsters Project

PostPosted: Tue Nov 20, 2012 7:49 am
by Kaal979
Stop this ranting - dont you fear sentences could get
this long that peoples had to use use the sliders at all?

Re: D64 + DN3D Monsters Project

PostPosted: Tue Nov 20, 2012 9:33 am
by wildweasel
Kaal979 wrote:Stop this ranting - dont you fear sentences could get
this long that peoples had to use use the sliders at all?

That is what automatic word wrap is for. It's a wonderful thing and it will save your Enter key's life.

Re: D64 + DN3D Monsters Project

PostPosted: Wed Nov 21, 2012 12:28 am
by Armaetus
I see a ton of ripped resources in this mod, do you have anything that you made that isn't just DECORATE and misc script?

Re: D64 + DN3D Monsters Project

PostPosted: Wed Nov 21, 2012 9:13 am
by Kaal979
No - actually not. But trust me im currently having
much time and will do my best for the remixing.

Re: D64 + DN3D Monsters Project

PostPosted: Wed Nov 21, 2012 7:36 pm
by leileilol

Re: D64 + DN3D Monsters Project

PostPosted: Wed Nov 21, 2012 10:26 pm
by Trooper 077
I think Kaal has a bad habit of doing that :P

Re: D64 + DN3D Monsters Project

PostPosted: Tue Apr 23, 2013 6:14 am
by Kaal979
Im thinking of useing not only the D64 and DN3D monsters
much more also assorted Hexen/Heretic and also original
Doom resources for the best possible result.

P.S.: Ya know - the huge Hexen Hell-
Baron also had this cartoony like look.

Re: D64 + DN3D Monsters Project

PostPosted: Tue Apr 23, 2013 9:28 am
by Kaal979
In case you know suggestions for additional
monster rosters to choose from please postem!
Best are all ZDoom playable ones for converting.

P.S.: Consider i already
know the Realm667 stuffs.

General Resume on Video Game Quality

PostPosted: Tue May 07, 2013 12:40 pm
by Kaal979
Most modern games come with 3d modeled characters
what shows how blind the producers/investors actually are.
Instead of realizing that sprite based games were and stay
the best possible graphic quality they believe in questionable
technical revolutions like the ugly cel shading - its about time
to stop this and move back to serious game developements.
Not to mention the compared minimal budget amounts at all.

New Sprite And Code Resource

PostPosted: Fri Jul 19, 2013 5:12 pm
by Kaal979
CLASSIC RIVALRY - this wad has around 300 mbs
from dn3d over sw d64 blood and what not else!
Imagine - even the DN3d addons gun gorillas!!

http://zdoom.org/wiki/Classic_Rivalry