Special Operations: Action Tactical mod [Beta 2 Release!]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
hammer oz
Posts: 124
Joined: Tue Dec 23, 2008 9:59 pm

Re: Special Operations: Action Tactical mod [Beta 2 Release!

Post by hammer oz »

Looking very snazzy so far will keep an eye out for this one :D
on a side note am did you use the beggers bazooka from tf2 as the base for the rocket launcher? if so nice choice fits it perfectly :D
User avatar
lizardcommando
Posts: 1489
Joined: Thu Sep 07, 2006 12:24 pm
Location: Boringland, California

Re: Special Operations: Action Tactical mod [Beta 2 Release!

Post by lizardcommando »

I have no idea. The original sprites are made by Neccronixis.
Zombieguy
Posts: 1880
Joined: Mon May 24, 2010 4:38 pm
Location: C:\Earth>

Re: Special Operations: Action Tactical mod [Beta 2 Release!

Post by Zombieguy »

Sorry if it looks bad, lizardcommando.
Attachments
28.png
28.png (5.27 KiB) Viewed 629 times
Post Reply

Return to “Gameplay Mods”