Doomvengers: Earth's Weirdest Heroes (v1.4 10/23/2021)

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AcidFlux
Posts: 7
Joined: Wed May 17, 2017 7:16 pm

Re: Doomvengers: Earth's Weirdest Heroes (Final Release inbo

Post by AcidFlux »

Nnnnnot sure what's going on, but this modset is crashing GZDoom on startup through ZDL and the batch file included. I'd like to see this set, but it's just not working so far. :cry:
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Captain Ventris
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release inbo

Post by Captain Ventris »

AcidFlux wrote:Nnnnnot sure what's going on, but this modset is crashing GZDoom on startup through ZDL and the batch file included. I'd like to see this set, but it's just not working so far. :cry:
What error are you getting? Can't wait to see what's become outmoded since I last touched it!
AcidFlux
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release inbo

Post by AcidFlux »

Getting access violations from GZDoom 3.1 when attempting to run.

Code: C0000005 (Access Violation - tried to read address 0000000000000020)
Address: 000000013FC66B77
Flags: 00000000
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Captain Ventris
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release inbo

Post by Captain Ventris »

Okay, you're gonna need a 2.2.0 build of GZDoom. My Dev build has a couple errors regardless, but I know how to fix those mostly. The ones I get with an actual new GZDOOM download are way over my head. Try older GZDoom builds for now. Sorry!
AcidFlux
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release inbo

Post by AcidFlux »

Doesn't seem to work with 2.2.0 either. <_<;
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Captain Ventris
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release inbo

Post by Captain Ventris »

Oooookay, had the time to sit and do research, and I do believe I can get it all working in the latest GZDoom stable version. I wrote the player class count scripts like I was on acid, so the compiler is spewing hate mail, but I think I've got it fixed. Next release will, like, actually work. On top of 8,000 improvements to things, new compat patches, Villains module, etc.
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Captain Ventris
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Captain Ventris »

Doomvengers 1.0 is finally OUT! The Villains expansion is at last released, and as always all downloads are in the OP. Other then any major bugs and some possible boss balance if needed, this is definitely the last meaningful release for Doomvengers. Final balance touches, Villains (they're so fun!), and two optional rare items. Wheee


Changelog:
Spoiler:
I've loved working on Doomvengers and with Villains really does feel like a love letter to the Doom community. It's reached a wonderful point where I almost always use it to play because it preserves relative balance and is always a surprise. I hope you enjoy it nearly as much as I have.
Goregrinder
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Joined: Sat Sep 23, 2017 1:28 pm

Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Goregrinder »

For some reason I can't possess people as possesso, just the corpses that are already on the map as decoration. Besides that this is a great fun mod.
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DoomRater
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by DoomRater »

That's how Possesso always worked.

Edit: Corpses in general, not living monsters. If you killed something, and still can't possess the dead body, then there's a problem.
Goregrinder
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Goregrinder »

yeah I can't possess the dead bodies of monsters I've killed, and weapons don't seem to be spawning for the other characters apart from super chicken?
Someone64
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Someone64 »

Can confirm this bug. Can't posses monsters you've killed. Possesme works by itself but not with Doomvengers. Also, I think there's an issue with the DUUUUUN sound effect as it plays in so many situations where I feel it isn't. For example, every single shotgun you pick up with parkour plays this sound.

EDIT: It seems enemies are buggy in general. Imps drop style points from getting shot even if they don't die. Also I saw a zombieman head bouncing forever and I have no clue what caused it.
Last edited by Someone64 on Sun Oct 01, 2017 4:09 pm, edited 1 time in total.
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Captain Ventris
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Captain Ventris »

Redownload and see if that fixed it the weapon spawn issues. Keep your variable names consistent, kids!

Haha I'll look at the sound issue if that persists.

As for the bouncing zombie head: weeeeere you playing as Zharkov at the time?

Edit: Also Style Guy's pistol can cause monsters to bleed Style Points.l, if that's what you were using. It's basically his farming gun.
Last edited by Captain Ventris on Sun Oct 01, 2017 4:33 pm, edited 2 times in total.
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Ethril
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Ethril »

Ahahaha, the Cyberjumper is unleashed at last! :twisted:
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Captain Ventris
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Captain Ventris »

Ethril wrote:Ahahaha, the Cyberjumper is unleashed at last! :twisted:
And he's a reaaaal jerk. Actually they're all real jerks. But beatable! Either of the rare item drops can insta-end a fight if you're in a bad spot, as well. Don't waste them.
Goregrinder
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Re: Doomvengers: Earth's Weirdest Heroes (Final Release OUT)

Post by Goregrinder »

Now it's throwing up some errors about decorate stuff when I try to launch it:

Code: Select all

Script error, "Doomvengers.pk3:legions" line 96:
Unknown identifier 'user_PossCount'
Script error, "Doomvengers.pk3:legions" line 113:
Unknown identifier 'user_PossCount'
Script error, "Doomvengers.pk3:legions" line 132:
Unknown identifier 'user_PossCount'
Script error, "Doomvengers.pk3:legions" line 389:
Unknown identifier 'user_PossCount'
Script error, "Doomvengers.pk3:legions" line 403:
Unknown identifier 'user_PossCount'
Script error, "Doomvengers.pk3:legions" line 419:
Unknown identifier 'user_PossCount'

Execution could not continue.

6 errors while parsing DECORATE scripts
sorry for all the fuss with this I guess mr possession ghost is still messing things up
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