Weasel Presents: Terrorists!

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Re: Weasel Presents: Terrorists!

Postby Bobby » Wed Apr 21, 2021 3:25 pm

How to I run the file from github. It just simply loads doom 2.
Bobby
 
Joined: 03 Mar 2019

Re: Weasel Presents: Terrorists!

Postby wildweasel » Wed Apr 21, 2021 6:59 pm

Extract it and load the folder called "pk3".
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wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: Weasel Presents: Terrorists!

Postby Bobby » Thu Apr 22, 2021 4:22 am

wildweasel wrote:Extract it and load the folder called "pk3".

I figured it out. Thanks for your help.
Bobby
 
Joined: 03 Mar 2019

Re: Weasel Presents: Terrorists!

Postby JacenXtreme » Thu Apr 22, 2021 2:10 pm

I gave this mod a test and I'm gonna give it a 9.5 out of 10.

(Pros)
-Good Gunplay
-No Cliche resources used
-Names for the weapons reference the RL counterparts
-And the bobbing is unique.
JacenXtreme
Some guy on the webz
 
Joined: 10 Feb 2017
Location: USA
Discord: JDLucasXT#3231
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

Re: Weasel Presents: Terrorists!

Postby fart_knight » Fri Jul 30, 2021 1:16 am

Can confirm that this mod is really good with the Going Down map set, even if super hard (as someone else stated). Part of the reason is because there are no enemy idle sounds and a lot of Going Down's maps have tight turns and small rooms. So there will be a big group of silent dudes around a corner, and you'll get a face full of bullets because you had no idea they were there. Still worth the challenge! Great looking weapons, as well. Nothing irks me more than when a mod has ugly weapons :) Thanks to the author - nearly 10 years after release, too!
fart_knight
 
Joined: 23 Feb 2021

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