Weasel Presents: Terrorists!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Big C »

@Weasel: Somehow I get the feeling there's a language barrier that prevents him from grokking precisely what you are saying---although that wouldn't explain some of his other offenses.
User avatar
Slax
... in loving memory ...
Posts: 2121
Joined: Tue Oct 19, 2010 7:01 am
Location: Window office.

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Slax »

Could just be a honey badger.
User avatar
Oberron
Posts: 1048
Joined: Sun Aug 02, 2015 1:20 am
Discord: BlaringCoder395#1725
Twitch ID: Adam_Deme
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD (Modern GZDoom)
Location: Czech Republic

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Oberron »

FINE...then I WILL NOT RELEASE THIS AT ALL AND I GIVE UP.
User avatar
chronoteeth
Posts: 2653
Joined: Wed Sep 08, 2004 1:29 pm

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by chronoteeth »

You have to understand that its not as simple as credit giving. Its not as easy as using snippets of others code here and there, you're doing what essentially is a complete rerelease of an author's product with your additions. Its like the countless brutal doom extra mods.

I can tell you from heart that its basically the mod equivalent of tracing someone's other art. A lot of people do it and its rampant in the art industry. Its not a reference to make your own product. Basically, ya should of honored the creator's request after they had stated they dont want this to happen. You know better.
User avatar
Vostyok
Posts: 1653
Joined: Sat Jan 17, 2015 8:54 am
Discord: Vostyok#3164
Location: On a fukken WAAAAAAAAGH

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Vostyok »

Slax wrote:Could just be a honey badger.
What's a honey badger ? :|
User avatar
Captain J
 
 
Posts: 16775
Joined: Tue Oct 02, 2012 2:20 am
Discord: DiscussJ#3128
Location: A Year old Pizza Box

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Captain J »

it's a kind of creature, but as written in the urban dictionary, it describes the daring badasses. otherwise, daredevils.
User avatar
Vostyok
Posts: 1653
Joined: Sat Jan 17, 2015 8:54 am
Discord: Vostyok#3164
Location: On a fukken WAAAAAAAAGH

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Vostyok »

Ah. I see.
User avatar
YukesVonFaust
Posts: 1298
Joined: Mon Feb 09, 2015 9:00 am
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7/2008 64-bit
Location: in your area, where else

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by YukesVonFaust »

wow, this thread's alive. again.
I was going to make a patch that replaces repetitve voices, sounds, and text...
but i don't think that WildWeasel will approve...
User avatar
wildweasel
Moderator Team Lead
Posts: 21379
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by wildweasel »

YukesVonFaust wrote:wow, this thread's alive. again.
I was going to make a patch that replaces repetitve voices, sounds, and text...
but i don't think that WildWeasel will approve...
All I've ever wanted was to be asked for permission first. Ideally, you could actually report the issues to me and I can see about making the changes to the master branch, instead of there being patches and mods everywhere.
User avatar
Captain Ventris
Posts: 4591
Joined: Mon Jul 31, 2006 4:25 pm
Location: St. Louis, Missouri

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Captain Ventris »

wildweasel wrote:
YukesVonFaust wrote:wow, this thread's alive. again.
I was going to make a patch that replaces repetitve voices, sounds, and text...
but i don't think that WildWeasel will approve...
All I've ever wanted was to be asked for permission first. Ideally, you could actually report the issues to me and I can see about making the changes to the master branch, instead of there being patches and mods everywhere.
I think most people are used to mod authors who violently oppose criticism and making minor changes by request to their mod, so they don't think to just ask nicely first :P

Also it's fun as heck to play around with the code of something you like, so there's that.
User avatar
Abba Zabba
Posts: 2150
Joined: Mon Sep 05, 2011 8:50 pm
Location: a place lol!

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Abba Zabba »

It's been some time since I played this mod (didn't even try the update that made the experience system optional, too long I know) but one thought occurred to me just now; is there any way to upgrade hand grenades without an experience system? As far as I know it's only possible to use the IBEX upgrade kit on whatever you have equipped; and hand grenades are only used at the press of a button rather than equipped.
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Ed the Bat »

Collect the grenade upgrade item from grenadier enemies.
User avatar
wildweasel
Moderator Team Lead
Posts: 21379
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by wildweasel »

Currently, hand grenades are the one thing that can't be upgraded with an item. I had to add a special item to do it to the Taser; maybe if I get in the mood to work on this again, I might make the apron-bombers drop a rare pack of grenade parts.

[edit] Wait a sec, did I already do that?
User avatar
Abba Zabba
Posts: 2150
Joined: Mon Sep 05, 2011 8:50 pm
Location: a place lol!

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Abba Zabba »

Thanks for the fast reply, Ed. Will have to remember that.
User avatar
YukesVonFaust
Posts: 1298
Joined: Mon Feb 09, 2015 9:00 am
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7/2008 64-bit
Location: in your area, where else

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by YukesVonFaust »

I forked something.
I did replace the Death sounds for the blue guy as the pain one. but i'm afraid.

Return to “Gameplay Mods”