Police Brutality (Weasel Presents: Terrorists!): Update!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby wildweasel » Wed Jan 28, 2015 2:42 am

Sgt. Shivers wrote:Okay, just played through Scythe.wad with this with yholl. Very fun! We tazered many weskers and exploded quite often. Only bug was that the upgrady bar didn't seem to move at all but the upgrades still worked. Veeeerry nice mod here, even if it did choke a bit on map 28 (probably because of the 666 enemies :P ).

Yep, this is a very known bug; until SBARINFO can read cvars (or some nice person writes a replacement for the EXP bars in ACS, perhaps?), the bars are just going to have to remain broken.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Water Hazard » Wed Jan 28, 2015 10:08 am

Hi, just checked this mod and btw it's amazing (Both this and DemonSteele are amazing!). i just wanted to ask after seeing the latest posts, could the Masterkey be added in an future update?
User avatar
Water Hazard
 
Joined: 13 Feb 2010

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Oberron » Sun Aug 16, 2015 5:29 am

I apologize for bumping, but here goes mine:
I've changed everything I hated in the mod, such as repetitve voices, sounds, and possibly text changes. The plot remains un-changed.

EDIT: URL removed completly, as the author requested it.
Last edited by Oberron on Sun Aug 16, 2015 1:37 pm, edited 3 times in total.
User avatar
Oberron
After hours.
 
Joined: 02 Aug 2015
Location: Neptunia (Czech Republic)
Discord: BlaringCoder395#1725
Twitch ID: Adam_Deme

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Wiw » Sun Aug 16, 2015 6:19 am

Is there a specific mapset for this mod?
User avatar
Wiw
Frequently puts foot in mouth
 
Joined: 11 Jun 2015
Location: Everywhere and nowhere.

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Oberron » Sun Aug 16, 2015 6:29 am

Recommended: Revolution, Fragport and so on.
User avatar
Oberron
After hours.
 
Joined: 02 Aug 2015
Location: Neptunia (Czech Republic)
Discord: BlaringCoder395#1725
Twitch ID: Adam_Deme

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby YukesVonFaust » Sun Aug 16, 2015 8:41 am

Oberron wrote:I apologize for bumping, but here goes mine: (Nuked.)
I've changed everything I hated in the mod, such as repetitve voices, sounds, and possibly text changes. The plot remains un-changed.
This is a standalone version, does not need the core version.
Bugs: Only one: The new voice I gave to the double-agent won't play sight sounds, but pain and death sounds play.

New bug?: if i kill an enemy, the XP Bar never rises.
edit: oh nevermind there's the experience scaling.
User avatar
YukesVonFaust
Kicking Asses and Taking Names
 
Joined: 09 Feb 2015
Location: in your area, where else
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7 64-bit

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby wildweasel » Sun Aug 16, 2015 10:49 am

Oberron, please take down your version. Why? Because you didn't ask or otherwise contact me about it first. I don't like that. Now if there were any bug fixes you'd made to the mod, maybe I would have accepted those to the github version, but because you sprung this out of nowhere and presented it as "this is everything I found wrong with it," and also didn't release it as a patch, I am just going to ask that you take it down. Because I don't like seeing a bunch of different standalone versions of my mods out there.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby YukesVonFaust » Sun Aug 16, 2015 12:33 pm

Oberron wrote:I apologize for bumping, but here goes mine: (Nuked. -ww)
I've changed everything I hated in the mod, such as repetitve voices, sounds, and possibly text changes. The plot remains un-changed.
This is a standalone version, does not need the core version.
Bugs: Only one: The new voice I gave to the double-agent won't play sight sounds, but pain and death sounds play.

oberron, better yet, why not make a .pk3 patch instead of a standalone one?
User avatar
YukesVonFaust
Kicking Asses and Taking Names
 
Joined: 09 Feb 2015
Location: in your area, where else
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7 64-bit

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Oberron » Sun Aug 16, 2015 1:29 pm

I fixed it for you and I used it as standalone. I changed plenty of messages to sound a bit basic.
I couldn't know what the heck is pk3 so I decided to make it standalone which has the core of the latest version and changed sounds and text. The core is: Sprites, code etc...
I changed player sounds and so on..Some enemies use the a_pain sound when dead.

The link is now busted so people won't download it, and I will decide to release it as a addon instead.
User avatar
Oberron
After hours.
 
Joined: 02 Aug 2015
Location: Neptunia (Czech Republic)
Discord: BlaringCoder395#1725
Twitch ID: Adam_Deme

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby TheMightyHeracross » Sun Aug 16, 2015 1:41 pm

Oberron wrote:and I will decide to release it as a addon instead.


So you will completely ignore what wildweasel said to you two times already.
Also, the link still is up on Von Faust's quotes.
User avatar
TheMightyHeracross
...and remember: his silence is golden.
 
Joined: 18 Aug 2013
Location: Philadelphia, PA
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby wildweasel » Sun Aug 16, 2015 2:13 pm

Oberron wrote:I fixed it for you

It would have been helpful if you had an exact list of changes. If I decided to add any of this to the mod, I'd have to run diff tools on everything to see what exactly is different, and then evaluate all the changes individually. Too tedious to be worth it.
and I used it as standalone.

Big no-no, especially without asking first.
I will decide to release it as a addon instead.

I'm sorry, but since you've already breached my trust by not asking first, I'd like to ask you not to upload this addon. This has been a frequent problem with a lot of other people and a lot of my other mods, and I'm sorry if I sound like an asshole, but I would like it to not continue happening. It's fine to keep it to yourself for personal use, but in the future, please contact me first before you release mods of my mods.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Oberron » Sun Aug 16, 2015 2:14 pm

I did this as Weasel told me. I took it down. Please Y. Von Faust, remove that link.
User avatar
Oberron
After hours.
 
Joined: 02 Aug 2015
Location: Neptunia (Czech Republic)
Discord: BlaringCoder395#1725
Twitch ID: Adam_Deme

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby wildweasel » Sun Aug 16, 2015 2:15 pm

Already done. I'd appreciate if you read my other reply, though.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Oberron » Mon Aug 17, 2015 3:21 am

Remember: I will remove all of the core folders and release it as a addon..It WILL need to use the latest version..
User avatar
Oberron
After hours.
 
Joined: 02 Aug 2015
Location: Neptunia (Czech Republic)
Discord: BlaringCoder395#1725
Twitch ID: Adam_Deme

Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby wildweasel » Mon Aug 17, 2015 11:46 am

Oberron wrote:Remember: I will remove all of the core folders and release it as a addon..It WILL need to use the latest version..

I've told you this three times via Private Message: You do not have ANY permission to release this. The answer is NO. Now please, please respect my wishes and do not release this. You've already breached my trust, and there's no chance of earning it back at this point.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Brohnesorge, Google [Bot], mrtaterz, Officer D, Pompous Seed and 10 guests