Police Brutality (Weasel Presents: Terrorists!): Update!

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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby wildweasel » Mon Oct 06, 2014 12:43 pm

Okay, so in today's updates, I've added the grenade parts (rare-ish drops from bombers), slightly (very slightly) increased the chances of a taser battery dropping, and added weapon experience sliders to the Terrorists Options menu (along with a handful of "default" settings). I recommend the 1X Default for WADs of 3-10 maps in length, and 4X Default for megawads, but feel free to mess with them.

NOTE, though, that currently the weapon experience bars are broken, so you will presently not be able to tell exactly how much experience you need to level up. I'm considering ways to get around this.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby wildweasel » Mon Oct 06, 2014 4:53 pm

Ed the Bat wrote:weasel has told me this is, indeed, intended between enemies who can throw grenades. As for the Mateba, I see it too. The stock and foregrip are lit up as if by a muzzle flash when reloading.

I had missed this before: this is an unfortunate side-effect of a slight overhaul that the Mateba has been getting recently. PillowBlaster had sent me a revamped Idle frame for the Mateba carbine, but I don't yet have equivalents for the open and flashed versions of that sprite. If I can find time (and editing chops) to do it, I'll see about getting the other parts replaced sometime this week.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby insightguy » Fri Oct 10, 2014 4:20 am

... glitch found. when I start a level, IT TOSSES A GRENADE AUTOMATICALLY! (1.9pre*something* Gzdoom and the 1.8.2 Gzdoom stable release)
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Ed the Bat » Fri Oct 10, 2014 4:21 am

I've never experienced that. Do you have more details to provide?
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby insightguy » Fri Oct 10, 2014 4:29 am

Ok found out why. everytime I start the game I use the enter button, and the enter button in game is connected to the use inventory button......so why does the use inventory button toss a grenade?
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Ed the Bat » Fri Oct 10, 2014 4:31 am

insightguy wrote:Ok found out why. everytime I start the game I use the enter button, and the enter button in game is connected to the use inventory button......so why does the use inventory button toss a grenade?

Why shouldn't it?
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Captain J » Fri Oct 10, 2014 5:22 am

since every IWAD doesn't have or need any of customized items, so grenades does count as a common item to use with.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby insightguy » Fri Oct 10, 2014 5:31 am

eh, then why the need for a custom grenade button?
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby NantoCodd » Fri Oct 10, 2014 6:05 am

When you play WASD + mouse, it is nicer and easier to bind grenade button near the WASD keys.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby insightguy » Fri Oct 10, 2014 6:11 am

then again, You can just bind use inventory to e (which I usually do for the majority of wads to quick use held items). point is, the system is redundant.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby TheMightyHeracross » Fri Oct 10, 2014 6:50 am

Doesn't happen to my use inventory enter key. :?
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Ed the Bat » Fri Oct 10, 2014 10:56 am

insightguy wrote:eh, then why the need for a custom grenade button?

I never liked or wanted that. I just didn't think it was appropriate or necessary of me to remove it when weasel created it.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby wildweasel » Fri Oct 10, 2014 11:04 am

The grenade button was mainly added to prevent the grenades from being in the way of anything that happens to use the inventory bar. I'm not sure why Use Inventory is making them respond, though, unless I just forgot to add inventory bar support on this mod instead of doing the proper thing and giving the grenades -INV_BAR.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Ed the Bat » Fri Oct 10, 2014 11:17 am

I put the grenades in the inventory bar so I could use my existing Use Inventory key instead of having to panic and look elsewhere for a means to throw them.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby wildweasel » Thu Oct 16, 2014 12:34 am

A new version has been uploaded. Get it here.

Changelog:
  • Most of Ed the Bat's fixes are mainlined. This includes, primarily, changes to code formatting, but also includes many new entries in the options.
  • Terrorists! Options menu added.
  • New option: Toggle weapon experience gains on/off.
  • New option: Recoil multiplier slider. Ranges from 0 (no recoil) to 20 (20x normal). Default is 1.0. I don't recommend going above 5x, but it's up to you...
  • New sliders relating to weapon experience gains. Several "default" options are available as well; I recommend the 1x Default setting for short map packs, 4x for megawads, and 0.5x for single level wads.
  • New option: Shell casing lifetime. Useful for large maps. Previous default is 1000 (in tics).
  • Civilians no longer attract autoaim.
  • Bombers will very rarely drop packs of grenade parts that will upgrade your grenades.

Things that haven't been changed yet: I haven't fixed the Magnum sprites yet.
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