Police Brutality (Weasel Presents: Terrorists!): Update!

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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby wildweasel » Sun Oct 05, 2014 9:01 pm

Zaratul wrote:@Weasel If You are adding no weapon leveling as option maybe You should concider adding leveling speed option? Three level option:fast,normal and slow.

I shall do this later. I'll figure out what the optimal settings will be for megawads.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Slax » Sun Oct 05, 2014 9:03 pm

So would removal of the level system mean that you'd only be able to get weapon upgrades from hostages or what? Upgrade pickups? Complete removal/Always max level?
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby wildweasel » Sun Oct 05, 2014 9:13 pm

Slax wrote:So would removal of the level system mean that you'd only be able to get weapon upgrades from hostages or what? Upgrade pickups? Complete removal/Always max level?

It means that weapons will not gain experience on their own, and only via IBEX Upgrade Kits from hostages, Spiritual Enlightenment scrolls, or the (extremely rare) Thunderbolt batteries from taser men.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Ed the Bat » Sun Oct 05, 2014 9:14 pm

With the inclusion of the super-battery, does this mean the hand grenade is the only tool that doesn't have an instant-upgrade pickup available?
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Big C » Sun Oct 05, 2014 9:14 pm

Question: How do I download the Github version as a single, ready-to-go pk3? All I see are the subfiles in their component parts and I'm not that familiar with software hub stuff, just end user things.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Ed the Bat » Sun Oct 05, 2014 9:16 pm

Big C wrote:Question: How do I download the Github version as a single, ready-to-go pk3? All I see are the subfiles in their component parts and I'm not that familiar with software hub stuff, just end user things.

If you hit the "Download ZIP" button, you'll get the master repository; the subfolder called "pk3" is the game. You'd simply need to package that into a .pk3 (or .zip or .7z, if you would prefer) and there's the game.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby wildweasel » Sun Oct 05, 2014 9:16 pm

Ed the Bat wrote:With the inclusion of the super-battery, does this mean the hand grenade is the only tool that doesn't have an instant-upgrade pickup available?

I think so. I can't think of a reasonable way for grenades to get upgraded...one idea that comes to mind is that, if you're full of grenades and continue picking them up, you'd get grenade experience instead, but that's dumb and would ruin ammo piles.
Big C wrote:Question: How do I download the Github version as a single, ready-to-go pk3? All I see are the subfiles in their component parts and I'm not that familiar with software hub stuff, just end user things.

Download the Master ZIP file (on the right-side bar), extract it somewhere, then run the _zip.bat file and tell the resulting window whether you want a PK3 or PK7 file. It'll generate a runnable file for you.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Ed the Bat » Sun Oct 05, 2014 9:17 pm

wildweasel wrote:I think so. I can't think of a reasonable way for grenades to get upgraded...

What immediately came to mind for me were Fallout-style schematics for new bomb designs.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby wildweasel » Sun Oct 05, 2014 9:49 pm

Ed the Bat wrote:
wildweasel wrote:I think so. I can't think of a reasonable way for grenades to get upgraded...

What immediately came to mind for me were Fallout-style schematics for new bomb designs.

Hmm. And I could make either the convicts or the apron guys drop them on rare occasions. Perhaps! That's getting filed into the "stuff to do tomorrow" category though.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Ed the Bat » Sun Oct 05, 2014 10:48 pm

Exactly what I was thinkin'! They don't have to be especially common, either; could be as rare as the super battery is from the stungun enemies.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Zhs2 » Sun Oct 05, 2014 10:53 pm

I was happy to see the taser battery - tasering really only works well in situations where you've got one or two people to deal with and/or you've got a good excuse to use a tasered target as a human shield; nonetheless, I'd find my taser not getting upgraded at all. Now, grenades, grenades wipe out a whole series of people in one go and get a ton of experience for - it's nowhere near as annoying to level those up. Same goes for 40mmGs, but only if you use them correctly. Still, I appreciate these efforts for well-rounded completionism!
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Captain J » Sun Oct 05, 2014 10:58 pm

Now grenades and stungun can be upgraded in a simple way; picking 'em up from thier bodies. Never thought that way before!

Anyway minor question; what kind of the sprite would be fit with grenade upgrading item? Pile of grenade parts and scrap metal or just a simple crate?
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby wildweasel » Mon Oct 06, 2014 12:11 am

A pile of junk (perhaps gears and a fork for some reason) and a PostIt note, probably.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby skyrish10 » Mon Oct 06, 2014 2:17 am

wildweasel wrote:a fork for some reason


Here is the reason why there is a fork:
Its because is you need MRE! (MRE means Meal Ready to Eat)
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Postby Captain J » Mon Oct 06, 2014 2:23 am

And the meal for 'em are hot potatoes, i get it! :laff:
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