Weasel Presents: Terrorists!

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Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Ed the Bat » Wed Jan 22, 2014 12:29 am

wildweasel wrote:One of these days I really need to run a comparison between your version and mine and figure out what all you've changed, so I can merge the changes into my own project. The only thing stopping me from just declaring your version the "official" release is that I have no idea what all you did to it. =P

I could've sworn I wrote a changelog for you back when I first put it out... :(

Yeah, here it is: viewtopic.php?f=19&t=33330&start=420#p706372
...though a couple of things there have since been changed, themselves, such as the way taser pain is handled.
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Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby wildweasel » Wed Jan 22, 2014 12:41 am

Ah. I'm a dumbass and forgot. I'll try to make some time to do the merge later today (everything but the "can't select empty weapons" change; I prefer it the way it is).
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Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Ed the Bat » Wed Jan 22, 2014 12:43 am

wildweasel wrote:(everything but the "can't select empty weapons" change; I prefer it the way it is).

Having to sift through all the empty guns has killed me more times than I can count, but considering this is a toggle in Gameplay Options ("Check Ammo for Weapon Switch"), why force this on the user instead of leaving it as a choice?
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Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby wildweasel » Wed Jan 22, 2014 10:19 am

I had missed where you said that was a toggle.
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Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Ed the Bat » Wed Jan 22, 2014 5:49 pm

I just noticed that dying while using the taser can create an interminable loop of buzzing sound. Each gun has a line like the following:
Code: Select allExpand view
//"####" A 0 A_StopSound(CHAN_WEAPON)
...in the beginning of the Deselect state. Maybe these should be uncommented to solve this issue?

EDIT: Actually, that makes things sound funny when a gun gets put down after being fired, because that gets cut off. So maybe... putting the taser sound on a different channel, like 6 or 7, and just silencing that channel on Deselect?
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Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Slax » Fri Aug 29, 2014 6:29 pm

Dear ww.
Commando feels a bit too lenient and Die Hard murders me in seconds. I'd very much like a comfortable in-between of the two, plox.
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Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby wildweasel » Fri Aug 29, 2014 7:34 pm

The thing is, the difference between Commando and Die Hard is literally the presence of Fast Monsters. I dunno, maybe the faster bullets should be limited only to The Sum Of All Fears mode.
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Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Slax » Tue Sep 02, 2014 4:08 am

Think that might be a good idea, yeah.
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Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Ed the Bat » Tue Sep 02, 2014 4:54 pm

If you happen to make that change, I'll be sure to reflect it in my version, unless you intend to save a step and just build upon it.
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Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby wildweasel » Tue Sep 02, 2014 6:16 pm

Ed the Bat wrote:If you happen to make that change, I'll be sure to reflect it in my version, unless you intend to save a step and just build upon it.

I still haven't bothered going through and evaluating the changes you made, primarily because I don't feel like devoting much time to it these days. My soon-to-arrive laptop will probably be a huge morale boost, though.
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Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Ed the Bat » Tue Sep 02, 2014 6:17 pm

No rush. I got all the time in the world.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update

Postby wildweasel » Fri Sep 26, 2014 2:23 pm

Well, ww-terror is getting an update soon. Some graphical polish here and there (especially in regards to tasering), a couple of bugfixes here and there, and it should be way less irritating to zap people with the Taser. I should probably comb through this thread and make note of complaints and bugfixes that I can address.

One thing I would like to do is add a Mod Settings submenu and add cvars for stuff like automatic reloading, weapon selection on empty, etc.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update

Postby Captain J » Fri Sep 26, 2014 10:12 pm

ah, terrorists. good to be it's going to be back at once. and yes, toggle option is great idea.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update

Postby -Ghost- » Sat Sep 27, 2014 1:34 am

Great to hear you're still working on this! Any plans for more weapon addons? It'd be cool to have a few and mix and match for different weapon loadouts. Link for the BR-16 Battle Rifle AK replacement here for anyone who hasn't tried it: viewtopic.php?f=19&t=46356 Great reload anims on that, by the way.
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Re: Police Brutality (Weasel Presents: Terrorists!): Update

Postby TheBadHustlex » Sat Sep 27, 2014 8:13 am

Awesome mod overall. There's just two things I actually don't like:

I'm not the biggest fan of your tracers, I prefer Brutal-Doom-Like-Ones (hate me).
The wimmen with the upgrades make it a little too easy to level up the weapons. At Doom2, level 20, I had everything at the highest level. These female civilians could be a little more rare.
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