Weasel Presents: Terrorists!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Captain J » Wed Dec 18, 2013 12:30 am

Ed the Bat wrote:That being said, anyone who is in support of my updates to this mod is encouraged to download it again, as there have been a small handful of new fixes since the first time I linked it (same goes for my revisions to Nazis, for those who are interested).
if that's the latest also final update, i'll take it. thanks.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Slax » Fri Jan 17, 2014 1:44 am

Some gameplay on Commando... since Die Hard devours me whole.



Silly Youtube. 30fps isn't enough for this kinda action.
User avatar
Slax
Saucy.
 
Joined: 19 Oct 2010
Location: Window office.

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Slax » Sun Jan 19, 2014 6:19 am

Sorry for the double post. But, since Nazis didn't get any fan stuff...

Image

...here's a cheesy cop.
User avatar
Slax
Saucy.
 
Joined: 19 Oct 2010
Location: Window office.

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Captain J » Sun Jan 19, 2014 7:42 am

ooh, now that's the what john someguywithpistol is looks like...umm, did i spelled his name right? weasel?
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Bitterman » Sun Jan 19, 2014 1:54 pm

Police Brutality: Cop of Fury- Starring Steven Seagal as john someguywithpistol
User avatar
Bitterman
Life of the party
 
Joined: 25 Jun 2012
Location: Stranded on Lh'owon

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Ferguson » Sun Jan 19, 2014 2:01 pm

Bitterman wrote:Police Brutality: Cop of Fury- Starring Steven Seagal as john someguywithpistol


Would we need extra wide screens for this?
User avatar
Ferguson
 
Joined: 21 Apr 2013

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Slax » Sun Jan 19, 2014 2:52 pm

Nah, man. Pretty sure he's more of a classic sleaze sort of guy. 50% whiskey swigging hopeless detective, 50% loose cannon cop. 100% fat bastard... able to do taekwondo.
Shaving razor sold separately.

Someguywithbigego
User avatar
Slax
Saucy.
 
Joined: 19 Oct 2010
Location: Window office.

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Captain J » Mon Jan 20, 2014 1:19 am

Slax wrote:100% fat bastard...
also 100% dead sexy.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Ferguson » Mon Jan 20, 2014 7:27 am

Thanks, Mom.

Love, little Stevie
User avatar
Ferguson
 
Joined: 21 Apr 2013

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby abbuw » Tue Jan 21, 2014 9:17 pm

This is a very fun mod. I beat Doom II with it on the second easiest setting (True Lies). My only issues with it is that it's lacking on the blood and gore side, and an odd glitch that left me immobile and forced me to restart the map. It's very fun, and everyone should play it.

EDIT: Also, I think that the Taser should take longer to upgrade fully. I had it maxed out at the third map.
Last edited by abbuw on Tue Jan 21, 2014 9:38 pm, edited 1 time in total.
User avatar
abbuw
Contact your poison control center.
 
Joined: 12 Jun 2012
Location: South Lake Hills

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Ed the Bat » Tue Jan 21, 2014 9:20 pm

abbuw wrote:...and an odd glitch that left me immobile and forced me to restart the map.

Would that happen to be after getting tazed? Because that's one of the things I fixed in my version.
User avatar
Ed the Bat
I'm tired. I want to go home.
 
Joined: 03 May 2012
Location: Maryland, US

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby abbuw » Tue Jan 21, 2014 9:27 pm

Ed the Bat wrote:Would that happen to be after getting tazed? Because that's one of the things I fixed in my version.

Yes, I was in MAP05, and I think the enemy that was tazing me got killed while still tazing me, and it left me immobile.
User avatar
abbuw
Contact your poison control center.
 
Joined: 12 Jun 2012
Location: South Lake Hills

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Captain J » Wed Jan 22, 2014 12:23 am

then i recommand you to play the ed's version. like what ed said, he fixed any glitches right up.
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby Ed the Bat » Wed Jan 22, 2014 12:25 am

Captain J wrote:then i recommand you to play the ed's version. like what ed said, he fixed any glitches right up.

I actually just updated the other night, as stupid me created a typo in one of the enemy obituaries. It's fixed now, of course. :P
User avatar
Ed the Bat
I'm tired. I want to go home.
 
Joined: 03 May 2012
Location: Maryland, US

Re: Police Brutality (Weasel Presents: Terrorists!) - /idgam

Postby wildweasel » Wed Jan 22, 2014 12:28 am

One of these days I really need to run a comparison between your version and mine and figure out what all you've changed, so I can merge the changes into my own project. The only thing stopping me from just declaring your version the "official" release is that I have no idea what all you did to it. =P
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Linz, SirXOfTheFactor, UnLawfulSpoon and 16 guests