Weasel Presents: Terrorists!

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wildweasel
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by wildweasel »

Sgt. Shivers wrote:Okay, just played through Scythe.wad with this with yholl. Very fun! We tazered many weskers and exploded quite often. Only bug was that the upgrady bar didn't seem to move at all but the upgrades still worked. Veeeerry nice mod here, even if it did choke a bit on map 28 (probably because of the 666 enemies :P ).
Yep, this is a very known bug; until SBARINFO can read cvars (or some nice person writes a replacement for the EXP bars in ACS, perhaps?), the bars are just going to have to remain broken.
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Water Hazard
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Water Hazard »

Hi, just checked this mod and btw it's amazing (Both this and DemonSteele are amazing!). i just wanted to ask after seeing the latest posts, could the Masterkey be added in an future update?
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Oberron
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Oberron »

I apologize for bumping, but here goes mine:
I've changed everything I hated in the mod, such as repetitve voices, sounds, and possibly text changes. The plot remains un-changed.

EDIT: URL removed completly, as the author requested it.
Last edited by Oberron on Sun Aug 16, 2015 12:37 pm, edited 3 times in total.
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Wiw
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Wiw »

Is there a specific mapset for this mod?
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Oberron
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Oberron »

Recommended: Revolution, Fragport and so on.
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YukesVonFaust
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by YukesVonFaust »

Oberron wrote:I apologize for bumping, but here goes mine: (Nuked.)
I've changed everything I hated in the mod, such as repetitve voices, sounds, and possibly text changes. The plot remains un-changed.
This is a standalone version, does not need the core version.
Bugs: Only one: The new voice I gave to the double-agent won't play sight sounds, but pain and death sounds play.
New bug?: if i kill an enemy, the XP Bar never rises.
edit: oh nevermind there's the experience scaling.
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wildweasel
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by wildweasel »

Oberron, please take down your version. Why? Because you didn't ask or otherwise contact me about it first. I don't like that. Now if there were any bug fixes you'd made to the mod, maybe I would have accepted those to the github version, but because you sprung this out of nowhere and presented it as "this is everything I found wrong with it," and also didn't release it as a patch, I am just going to ask that you take it down. Because I don't like seeing a bunch of different standalone versions of my mods out there.
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YukesVonFaust
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by YukesVonFaust »

Oberron wrote:I apologize for bumping, but here goes mine: (Nuked. -ww)
I've changed everything I hated in the mod, such as repetitve voices, sounds, and possibly text changes. The plot remains un-changed.
This is a standalone version, does not need the core version.
Bugs: Only one: The new voice I gave to the double-agent won't play sight sounds, but pain and death sounds play.
oberron, better yet, why not make a .pk3 patch instead of a standalone one?
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Oberron
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Oberron »

I fixed it for you and I used it as standalone. I changed plenty of messages to sound a bit basic.
I couldn't know what the heck is pk3 so I decided to make it standalone which has the core of the latest version and changed sounds and text. The core is: Sprites, code etc...
I changed player sounds and so on..Some enemies use the a_pain sound when dead.

The link is now busted so people won't download it, and I will decide to release it as a addon instead.
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TheMightyHeracross
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by TheMightyHeracross »

Oberron wrote:and I will decide to release it as a addon instead.
So you will completely ignore what wildweasel said to you two times already.
Also, the link still is up on Von Faust's quotes.
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wildweasel
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by wildweasel »

Oberron wrote:I fixed it for you
It would have been helpful if you had an exact list of changes. If I decided to add any of this to the mod, I'd have to run diff tools on everything to see what exactly is different, and then evaluate all the changes individually. Too tedious to be worth it.
and I used it as standalone.
Big no-no, especially without asking first.
I will decide to release it as a addon instead.
I'm sorry, but since you've already breached my trust by not asking first, I'd like to ask you not to upload this addon. This has been a frequent problem with a lot of other people and a lot of my other mods, and I'm sorry if I sound like an asshole, but I would like it to not continue happening. It's fine to keep it to yourself for personal use, but in the future, please contact me first before you release mods of my mods.
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Oberron
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Oberron »

I did this as Weasel told me. I took it down. Please Y. Von Faust, remove that link.
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wildweasel
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by wildweasel »

Already done. I'd appreciate if you read my other reply, though.
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Oberron
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by Oberron »

Remember: I will remove all of the core folders and release it as a addon..It WILL need to use the latest version..
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wildweasel
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Re: Police Brutality (Weasel Presents: Terrorists!): Update!

Post by wildweasel »

Oberron wrote:Remember: I will remove all of the core folders and release it as a addon..It WILL need to use the latest version..
I've told you this three times via Private Message: You do not have ANY permission to release this. The answer is NO. Now please, please respect my wishes and do not release this. You've already breached my trust, and there's no chance of earning it back at this point.
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