Police Brutality (Weasel Presents: Terrorists!): Update!

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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby Big C » Tue Jul 17, 2012 2:24 pm

Maybe use an HK416 instead of an M4? I think the action in the HK416 is the same as the G36's, which IIRC is a somewhat more reliable rifle.

OTOH your chief concern here is what a bunch of terrorists, saboteurs and hooligans would be able to afford, which makes AKs more likely anyway. :U
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby wildweasel » Tue Jul 17, 2012 3:38 pm

Yeah, that's been the deciding criteria for every weapon in here, is whether a band of terrorists would be able to afford it on a tight budget (except for the Beretta/Berducci, which is the player's starting weapon, and the Mateba/Mariani, which is because that was the best revolver sprite I had around that I haven't used to death).
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby DoomRater » Tue Jul 17, 2012 4:49 pm

Massfab + Energy Condenser

I can afford any damn thing I feel like including mining laser + full quantum oh wait wrong game.

But on the topic of crafting, I actually wonder if a garage gun would be in the lineup at some point?
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby wildweasel » Tue Jul 17, 2012 4:53 pm

DoomRater wrote:But on the topic of crafting, I actually wonder if a garage gun would be in the lineup at some point?

Why make it yourself when you can get it from former Warsaw Pact countries at bargain-basement prices? =P
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby niculinux » Wed Jul 18, 2012 4:10 am

niculinux wrote:2) add weapons with specific features, so player may choose to use wahtever suits to get the job done, in total should be between 10 and 15 tools o'destruction :P provided that resources already exists, otherwise, who cares!!! :lol:


wildweasel wrote:I may pull a Russian Overkill and make the "Weapon Zoom" button change firing modes for certain guns. The Berlinghoff AMR-82 uses it for a scope zoom, and the Black Boar LMG uses it to grip the bipod for stability, a la WWHC-Diaz's RPK.


ok, but personally I'm against either secondary weapons fire and sniper rifles wiht zoom capacity in doom, both of them are likely to pervert the nature of doom and make wads/megawads mooore easy, so the sense of challenge would be lost, so please would you not att them in olice brutality: terrorist?

ps: sorry but russina overkill is not one of my favorites.... :oops: :oops: :oops:

Only my 2 cents anyway..... :P

edit: for the m4 terrorist have lots of possibiliti to refund themself, at least nowdays.... :|
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby iSpook » Wed Jul 18, 2012 6:04 am

niculinux wrote:ok, but personally I'm against either secondary weapons fire and sniper rifles wiht zoom capacity in doom, both of them are likely to pervert the nature of doom and make wads/megawads mooore easy, so the sense of challenge would be lost, so please would you not att them in olice brutality: terrorist?


I don't see this being the case. The scoping in and the Bi-pod thing would most likely slow you down to compensate, and that tends to make things harder to dodge... or I think that's how it would work.
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby chronoteeth » Wed Jul 18, 2012 10:35 am

I think you should stay in tune with that sort of action movie appeal to it. AKs and Uzis, theres already a good revolver and the alformentioned beretta. Stuff like the MP5, lever action shotgun, or like an m16 with the grenade launcher, etc.

Just no "glock 8s" please, haha
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby wildweasel » Wed Jul 18, 2012 11:40 am

niculinux wrote:so please would you not att them in olice brutality: terrorist?

Too late, already in. Commence boycott! =P
chronoteeth wrote:Just no "glock 8s" please, haha

But it costs more than you make in a week! =P
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby chronoteeth » Wed Jul 18, 2012 11:51 am

now theres a gameplay mechanic: replace all barrels with metal detectors. That way, unless you have the glock 8 out, you wont be able to finish the level, which some how magically replaces the exits with airplanes you can board

on an unrelated note, for somethin of a wip ya might wanna be weary bout drdteam, if you dont want the beta to be shared. The search function already let me find a beta of it

Its not bad :y
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby wildweasel » Wed Jul 18, 2012 3:08 pm

A note for anybody that actually does this: the last version that got put on drdteam is a very old one. You're getting a very incomplete, very unbalanced version of the mod. A proper beta will be posted once I have more enemy replacements in (won't take long, I'm on a roll today).
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby DoomRater » Wed Jul 18, 2012 8:28 pm

chronoteeth wrote: which some how magically replaces the exits with airplanes you can board


Ha, doesn't Spy vs Spy do that?
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby wildweasel » Wed Jul 18, 2012 8:30 pm

Image
This appears if you press the Strife Popup Status key. Good way to get a view of your overall ammo load. (The gun icons and associated ammo numbers only appear if you actually have the guns in question.)
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby chronoteeth » Wed Jul 18, 2012 9:47 pm

Not bad! Though feels kinda off without a pump shotgun. Idk why but it just feels like it'd fit. Theres one lil thing tho when it comes to the old version of the mod; matebas are actually semi auto revolvers. Top half of the gun slides back, which cocks the gun and spins the revolver. While it aint much, I think during the kickback frames it should slide back. Lil attention to details
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Re: Police Brutality (Weasel Presents: Terrorists!) - Screen

Postby wildweasel » Wed Jul 18, 2012 10:01 pm

Get the first public forum beta here. Let me know if there are any major glitches, balance issues, or stupid crap that needs fixing.

This isn't 100% complete yet - there are still some hostages and enemy sprite sets that remain unimplemented at the moment, but you should be able to complete any given Doom level without encountering a default weapon or monster.
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Re: Police Brutality (Weasel Presents: Terrorists!) - Downlo

Postby Se7eNytes » Wed Jul 18, 2012 11:26 pm

This is great so far, only things I've noticed so far is your grenade launcher's splash damage can't hurt you and the smallfont's underscore letter appears as either a 1, 7, W, or nothing at all depending on the IWAD you're playing on.
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