Doom The Mercenaries [released]

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uobito
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Re: Doom The Mercenaries zdoom/gzdoom version

Post by uobito »

Always waited taunts :) btw what about ur plan on re5 chars?
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DOOMERO-21
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Re: Doom The Mercenaries zdoom/gzdoom version

Post by DOOMERO-21 »



New progress: i added the neckbreaker for Hunk and other things

progress: 85%
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uobito
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Re: Doom The Mercenaries (in progress v4.0)

Post by uobito »

sweet sweet i can break necks again :D
btw the grenades feel bit like they rubber to much bouncing >.>
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DOOMERO-21
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Re: Doom The Mercenaries (in progress v4.0)

Post by DOOMERO-21 »



New progress...
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uobito
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Re: Doom The Mercenaries (in progress v4.0)

Post by uobito »

the time bonuses spawn randomly and what if rime runs out?
anyway its feel more like re4merc :)
Clusterbomb

Re: Doom The Mercenaries (in progress v4.0)

Post by Clusterbomb »

Can't wait for this to finish! Awesome mod, awesome previous installations, really looking forward to it.
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DOOMERO-21
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Re: Doom The Mercenaries [released]

Post by DOOMERO-21 »

Ok, i released a new version for (g)zdoom, i added the new trailer and download link on the first page.
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Hetdegon
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Re: Doom The Mercenaries [released]

Post by Hetdegon »

Having played a lot of Mercenaries back in the times of RE4, and since it was just updated, I gave this a spin. I really like it, DOOMERO. Now I just need to find some sort of invasion map or large arena with enemies spawning in waves or continuously and I'll be a happy camper.
A few friends of mine will probably like this as much, not to mention the sheer awesome of having done it in Doom. I'll make sure to let them know.
Real nice job, seriously.
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RastaManGames
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Re: Doom The Mercenaries [released]

Post by RastaManGames »

Why i see black frame in this mod?

http://s26.postimg.org/515qibv49/Screen ... 170934.png

P.S. Like for one PK3 file!
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DOOMERO-21
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Re: Doom The Mercenaries [released]

Post by DOOMERO-21 »

RastaManGames wrote:Why i see black frame in this mod?

http://s26.postimg.org/515qibv49/Screen ... 170934.png

P.S. Like for one PK3 file!
because the black font hide the incomplete texture of the char when this start to aim.
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RastaManGames
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Re: Doom The Mercenaries [released]

Post by RastaManGames »

DOOMERO-21 wrote:because the black font hide the incomplete texture of the char when this start to aim.
I must set smaller screen resolution? Whats resolution optimal for this mod?
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Valherran
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Re: Doom The Mercenaries [released]

Post by Valherran »

Do you plan on making a RE4 version of this MOD that has all of the RE4 features in it? Such as killing enemies for money to buy upgrades for your weapons? That would be pretty damn fun to do in the Doom levels.
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DOOMERO-21
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Re: Doom The Mercenaries [released]

Post by DOOMERO-21 »

Valherran wrote:Do you plan on making a RE4 version of this MOD that has all of the RE4 features in it? Such as killing enemies for money to buy upgrades for your weapons? That would be pretty damn fun to do in the Doom levels.
the problem of that are the enemies, i cant take screenshots of they as playables chars, the only way is found a mod for re4 were the playable char is replaced by a enemy
RastaManGames wrote:
DOOMERO-21 wrote:because the black font hide the incomplete texture of the char when this start to aim.
I must set smaller screen resolution? Whats resolution optimal for this mod?
try 4:3
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RastaManGames
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Re: Doom The Mercenaries [released]

Post by RastaManGames »

DOOMERO-21 wrote:try 4:3
But... My screen is 16:9. How screen resolution i can try in 16:9 screen format?
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DOOMERO-21
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Re: Doom The Mercenaries [released]

Post by DOOMERO-21 »

RastaManGames wrote:
DOOMERO-21 wrote:try 4:3
But... My screen is 16:9. How screen resolution i can try in 16:9 screen format?
try 1280 x 960
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