[Finished] RO: Reinforcements from Moldova

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Re: [Finished] RO: Reinforcements from Moldova

Postby PillowBlaster » Wed Jun 13, 2012 10:15 am

Ribo Zurai wrote:I found a little glitch, Alosha's Satchels aren't able reload the Plasma/Ion ammo.


Yeah, noticed that, but forgot to fix it, duh. Will be fixed in next version!

Malv Zombie wrote:I noticed that you can only have 2 Leviathan handcannons if you pick the 2nd one from a dead Sergeant, otherwise they give ammo only


Not sure if something's wrong with them or not? I think they work as intended. :P

Launch Problems wrote:Just to state I took a look into issue.


Sigh, I am unsure how to make it more obvious/easier to use. Stacking up core wad and expansion in one file would be ridiculous, but seeing how people have problems with launching it, the idea seems to grow in my eyes... Maybe I should make the expansion standalone, but that means extra, useless work for me. :roll:
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Re: [Finished] RO: Reinforcements from Moldova

Postby Regios » Thu Jun 28, 2012 2:04 pm

I think I have found an error. I'm trying to load both RO and Reinforcements from Moldova, but execution stops because it doesn't seem to find something it needs to keep running.

It doesn't happen with vanilla RO.

Spoiler:
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Re: [Finished] RO: Reinforcements from Moldova

Postby wildweasel » Sun Jul 01, 2012 3:02 am

The problem is that the mods are being loaded in the wrong order - RO must be loaded first, with Moldova loaded second.
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Re: [Finished] RO: Reinforcements from Moldova

Postby Regios » Sun Jul 01, 2012 2:58 pm

Ah, I see. I have tinkered with the .ini file to load the files one after another rather than grabbing both and dragging them to the GZDoom icon, and now the mod works properly.

It's surprising, what you can achieve by just being a bit attentive to texts rather than asking for help at the first goof. ^^;;
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Re: [Finished] RO: Reinforcements from Moldova

Postby Big C » Sun Jul 01, 2012 4:27 pm

Moldova + Brutal DooM Lite + Mr. Chris' Brutalized maps = DOOM IS A HELLUVA DRUG. :trippy:
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Re: [Finished] RO: Reinforcements from Moldova

Postby Sgt. Shivers » Thu Dec 06, 2012 5:41 am

The Pantokrator's altfire crashed my zDoom. This mod is crazy awesome!
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Re: [Finished] RO: Reinforcements from Moldova

Postby Warhawk » Thu Dec 06, 2012 6:52 pm

Beaten Survive In Hell megawad with this mod. Its easy. ROFL
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Re: [Finished] RO: Reinforcements from Moldova

Postby Soul Sucka » Fri Jan 04, 2013 3:44 pm

Sorryyyyyyy for the bump, but I was actually surprised that the mod would only load the expansion's content. Imo there should be an option to play with both RO and Moldova's content at once.
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Re: [Finished] RO: Reinforcements from Moldova

Postby destructomaniac.3 » Wed Jan 09, 2013 2:22 pm

Are you working on any new expansions? Or planning to? I need more riduculosity.
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Re: [Finished] RO: Reinforcements from Moldova

Postby PillowBlaster » Wed Jan 09, 2013 3:11 pm

Soul Sucka wrote:Sorryyyyyyy for the bump, but I was actually surprised that the mod would only load the expansion's content. Imo there should be an option to play with both RO and Moldova's content at once.

destructomaniac.3 wrote:Are you working on any new expansions? Or planning to? I need more riduculosity.

Why of course there will be more! I already worked on attaching weapon sets to each class, and a friend of mine works on some kind of "trunk" addon, which lets you slap any RO weapon to any slot - some kind of gun-inventory (not sure how this will work out, though). I am kinda on halt with 3rd set, due to shitstorm in my studying duties, and overall lack of time or resources... as usual. Thanks for the attention though, good to know that people are not fed up with my mod yet. :P

And to answer a thing from another thread:

twinkieman93 wrote:Sorry to bump this(would this constitute a bump? I dunno, it's off the first page of posts), but I found a bug with the altfire on the Pankratos thingy. If the gigantic shell spewing shell happens to land in particular positions(the one place I saw it happen was a very tiny ledge bordering a pool of water), even after the accompanying music stops it will continue to spit shells in all directions forever. While it is awesome, the sound of bouncing shells quickly becomes aggravating.

That's weird - I did several shots, in most weird ways to make it land on corners, borders of the cliffs and ledges, inbetween decorations or several monsters, even with some water splash mods and without them, and I didn't achieve this effect even once. I'm sorry, I can't help with that for now. :(

Alas, trivia: I still have the very first beta of Overkill, dated on May 5th, 2010. Surprisingly, it didn't change as much as I expected.
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Re: [Finished] RO: Reinforcements from Moldova

Postby Failure » Thu Jan 10, 2013 8:48 am

The weapons of this wad looks amazing....But I don't see any challenge, all of them seems way too OP.I'll maybe play this mod till i use all the weapons.
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Re: [Finished] RO: Reinforcements from Moldova

Postby Gothic » Thu Jan 10, 2013 8:54 am

Failure wrote:The weapons of this wad looks amazing....But I don't see any challenge, all of them seems way too OP.


PillowBlaster, on RO thread, wrote:Is this mod making any sense!? I mean, Where's the balance? such overpower can kill the gameplay!
...Or make from it an unforgettable experience. Well, it depends on taste. If somebody wants something challenging... well, he would be surely dissapointed. But if somebody looks for some mindless destruction... I guarantee full satisfaction.
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Re: [Finished] RO: Reinforcements from Moldova

Postby Nems » Thu Jan 10, 2013 1:06 pm

Failure wrote:The weapons of this wad looks amazing....But I don't see any challenge, all of them seems way too OP.I'll maybe play this mod till i use all the weapons.


The challenge is in not killing yourself with these ridiculously powerful and awesome weapons. :P

This mod isn't about balance anyway, as Gothic pointed out. It's about tons and tons of dakka turned up to 80. It's about massive explosions and gratuitous, wanton destruction of epic proportions. It's about the conspicuous consumption of carnage and asking the question of how much is too much when it comes to weapons of mass destruction in a Doom mod.

Spoiler:


Looking forward to future updates by the way, PillowBlaster. Totally loving Russian Overkill and Reinforcements from Moldova. :D
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download links broken

Postby Pardo » Sun May 03, 2015 3:19 pm

Both download links are broken.
Can you reupload to mediafire or somehwere where downloads work?
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Re: [Finished] RO: Reinforcements from Moldova

Postby PillowBlaster » Sun May 03, 2015 5:15 pm

Pardo wrote:Both download links are broken.
Can you reupload to mediafire or somehwere where downloads work?


There's no point in doing so, as this got incorporated into the core mod loooooooongass time ago.
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