Super Skulltag v1.4, back from the dead with RC6!

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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Postby Ghostbreed » Tue Mar 05, 2013 4:46 am

There's no skulltag_actors.pk3 in there for me...
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Postby Ghostbreed » Tue Mar 12, 2013 6:28 am

Spoiler:
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Postby Sgt. Shivers » Tue Mar 12, 2013 10:31 pm

What files do I need to run this? I tried the skull tag files but I don't know what order to put them in.
Any help?
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Postby Ghostbreed » Wed Mar 13, 2013 3:56 am

Don't bother asking...
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Postby Mav3rick » Wed Mar 13, 2013 7:30 am

Well guys it work for me...
the skulltag_data.pk3 and skulltag_actors.pk3 are in the skins forlders...
and i dunno maybe but i rename the sst_v1.4rc5.pk7 into pk3 and always work ;)
hope it helps
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Postby wildweasel » Wed Mar 13, 2013 11:12 am

Ghostbreed wrote:Don't bother asking...

As I stated the other day in another thread, I really don't see the point of posts like this. You're seeming very impatient and only serving to bring a negative tone to the discussion. Of course people are unlikely to help if you're going to be this defeatist about it. A little (more) patience and a little politeness can go a long way.
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Postby -Ghost- » Wed Mar 13, 2013 11:24 am

I've been running it through the Zdoom Launcher with these files in this order:

skulltag_actors.pk3
skulltag_data_126.pk3
sstv1.4rc5.pk3
sst_thingrandomizer.pk3

You can find the 2 skulltag files here: http://zandronum.com/forum/showthread.php?tid=417
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Postby Sgt. Shivers » Thu Mar 14, 2013 12:45 am

I still seem to be having trouble running it. Some kind of invalid decorate action?

EDIT: Here's the error
Script error, "skulltag_actors.pk3:actors/misc.txt" line 16:
Invalid state parameter a_faceconsoleplayer
Is there a version of skulltag_actors without this?
Last edited by Sgt. Shivers on Thu Mar 14, 2013 1:46 am, edited 2 times in total.
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Postby wildweasel » Thu Mar 14, 2013 1:00 am

Sgt. Shivers wrote:I still seem to be having trouble running it. Some kind of invalid decorate action?

It might help if you'd paste the exact text of the error.
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Postby Hellser » Thu Mar 14, 2013 3:35 am

Sgt. Shivers wrote:I still seem to be having trouble running it. Some kind of invalid decorate action?

EDIT: Here's the error
Script error, "skulltag_actors.pk3:actors/misc.txt" line 16:
Invalid state parameter a_faceconsoleplayer
Is there a version of skulltag_actors without this?


Try downloading Zandronum. A_FaceConsolePlayer is a Skulltag-derivative action.
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Postby Ænima » Mon Apr 08, 2013 10:34 pm

-Ghost- wrote:I've been running it through the Zdoom Launcher with these files in this order:

skulltag_actors.pk3
skulltag_data_126.pk3
sstv1.4rc5.pk3
sst_thingrandomizer.pk3

You can find the 2 skulltag files here: http://zandronum.com/forum/showthread.php?tid=417

I'd recommend the other version of skulltag_data.pk3. That's what I run it with. But whatever works for you is fine too.


Anyways. Sorry I've been gone for such a long time, guys. Some shit came up IRL that needed to be dealt with but it's done now.

Ghostbreed: Are you still having problems?
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Re: Super Skulltag v1.4 - RC5 OUT NOW!

Postby Ghostbreed » Tue Apr 09, 2013 3:40 am

Haven't tried it for some weeks now, and sorry for my bad attitude earlier in the thread.
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Re: Super Skulltag v1.4, back from the dead with RC6!

Postby Ænima » Wed Dec 25, 2013 7:36 pm

rc6 released!

(Actually it's been out for about two weeks now, I just keep forgetting to crosspost from the Zandro forums.)


See the first post for download link and changelog.

:3:
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Re: Super Skulltag v1.4, back from the dead with RC6!

Postby Tomicapo » Wed Dec 25, 2013 9:44 pm

I like this mod so far really cool Ænima.Good Job!
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Re: Super Skulltag v1.4, back from the dead with RC6!

Postby Shadez12 » Sat Jan 25, 2014 7:41 pm

Uh guys... i got this error message while it was starting up

Script error, "sst_v1.4rc6.pk3:sst_v1.4rc6.wad:DECORATE" line 210:
"THRUACTORS" is an unknown flag

ive been using Skulltag
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