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Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Sat Feb 23, 2013 9:21 am
by Ghostbreed
Aye, skulltag_data.pk3 is above Super Skulltag pk3. No other IWAD.

Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Mon Feb 25, 2013 2:39 am
by -Ghost-
I feel like the (new?) rocket/railgun explosion effects are a little too "busy." They make it really hard to see what's going on and feel kind of flat.

Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Mon Feb 25, 2013 9:42 am
by Ænima
-Ghost- wrote:I feel like the (new?) rocket/railgun explosion effects are a little too "busy." They make it really hard to see what's going on and feel kind of flat.

I'll see if I can tone them down a bit.

I agree that they're slightly too opaque.

Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Mon Feb 25, 2013 2:20 pm
by Steve1664
Honestly, I have no problem with the particle/smoke effects from the railgun and RL. I haven't even noticed them at all, really, what with everything else usually being shot at me.

I really enjoy this mod, (currently playing Community Chest 4 with it) and it'll probably be my go-to for tweaked vanilla play - the altered weapons work really well and everything is nice and balanced. Great to see the project wasn't abandoned during the transition to Zandronum!

Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Wed Feb 27, 2013 9:53 am
by Ghostbreed
So Ænima, why is my game looking like a board of chess?

Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Wed Feb 27, 2013 10:55 am
by Ænima
Sorry I forgot to reply before! :S

Ghostbreed wrote:So Ænima, why is my game looking like a board of chess?

You're sure you're using (an unmodified) version of Doom2.wad? Because it looks like the only textures missing are Doom2 ones. o.o

Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Wed Feb 27, 2013 12:58 pm
by Ghostbreed
Using the wad that came with the Steam purchase. The original Doom 2 gameplay looks normal, just your modified D2 that appears like this :(

Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Fri Mar 01, 2013 2:07 pm
by Ghostbreed
So there's no solution then?

Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Fri Mar 01, 2013 2:57 pm
by Ænima
Ghostbreed wrote:So there's no solution then?

I'm not sure. :/

Can you send me a log file of your Zandronum session? Perhaps that may give me a clue ... Also, type "wads" in the console and tell me what it says.

Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Fri Mar 01, 2013 5:43 pm
by Ghostbreed
Will do. Sorry if I sounded a bit grumpy, wasn't meant that way

Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Fri Mar 01, 2013 9:11 pm
by Ænima
Ghostbreed wrote:Will do. Sorry if I sounded a bit grumpy, wasn't meant that way

Nah I didn't see any grump in your post anyways, so s'all good! :p

Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Sat Mar 02, 2013 4:58 pm
by Ghostbreed
Btw, how to create a log dump?

Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Sat Mar 02, 2013 10:06 pm
by Ænima
Ghostbreed wrote:Btw, how to create a log dump?

Go to the console and type "logfile SST". Then, type "map SSTMAP01". Right after the map loads, exit the game. After you exit Zandronum, there should be a txt file in your Zand directory titled "SST_[timestamp].txt". Pastebin that please. c:

Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Sat Mar 02, 2013 10:41 pm
by The Zombie Killer
I think he might be getting the checkered stuff because he's not loading skulltag_data.pk3, just skulltag_actors.pk3
I had the same issue not too long ago.

-TZK

Re: Super Skulltag v1.4 - RC5 OUT NOW!

PostPosted: Mon Mar 04, 2013 9:11 am
by southpark2010
Everytime I try to load just skulltag_actors.pk3 without skulltag_data.pk3, it always complains about a missing 'BOUNCY' texture or something.