Page 2 of 8

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Thu Sep 27, 2012 8:59 pm
by Ænima
doony wrote:: O rocket jump for kill the last boss? awesome!

Well, you don't have to, but if you want to, you can use a rocketjump + crouch combo to get inside the hole in the Icon's forehead. There's an easter egg in there. *wink wink*

But you didn't hear it from me.

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Fri Sep 28, 2012 4:44 pm
by Ghostbreed
Hey Æ, I can't get it to boot :o
I'm using the latest and only version left of Skulltag.

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Fri Sep 28, 2012 4:47 pm
by Sgt Dopey
Ghostbreed wrote:Hey Æ, I can't get it to boot :o
I'm using the latest and only version left of Skulltag.

Use Zandronum to run it

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Fri Sep 28, 2012 5:14 pm
by Ghostbreed
Righto!

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Fri Sep 28, 2012 5:18 pm
by Ghostbreed
Still doesn't work.

It says
Script error, "sst_v1.4rc4.pk3:sst_v1.4rc4.wad:MINIGUN" line 1:
Replaced type 'Minigun' not found in SSTMinigun
during boot.

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Fri Sep 28, 2012 5:22 pm
by Sgt Dopey
did you load skulltag_data.pk3 or skulltag_actors.pk3?

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Fri Sep 28, 2012 5:49 pm
by Pisstepank
You need to load both of them to play.

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Fri Sep 28, 2012 5:51 pm
by Sgt Dopey
Pisstepank wrote:You need to load both of them to play.


I ran it fine with skulltag_data.pk3

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Fri Sep 28, 2012 5:52 pm
by Ghostbreed
Uh, no.. I didn't. Might explain it :p

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Sat Sep 29, 2012 3:01 am
by Pisstepank
I tried to load both separatly, and it didn't worked for me :p

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Sat Sep 29, 2012 8:30 am
by Ænima
skulltag_actors.pk3
skulltag_data.pk3
sst_v1.4rc4.pk3

You need to load it like this^ in order to play SST.


Sheesh, is it really THAT difficult? ;p


EDIT:
If you're using a command line instead of ZDL, it would look like this:
Code: Select allExpand view
zandronum.exe -file skulltag_actors.pk3 skulltag_data.pk3 sst_v1.4rc4.pk3


And yes, the sequence matters. The SST pk3 needs to be listed after skulltag_actors because it uses inheritance for many of the actors! ;p

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Sun Sep 30, 2012 7:59 am
by FLYBAT
Uhm, COUGH, errr um... This is, COUGH... Eammm... are you from id people?

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Sun Sep 30, 2012 3:18 pm
by Ænima
FLYBAT wrote:Uhm, COUGH, errr um... This is, COUGH... Eammm... are you from id people?

Is that a compliment? :P

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Wed Oct 03, 2012 7:10 am
by mckracken
wow that rocket impact looks awesome!
Plasma rifle not so much...(see BD)

but where or when do the new monsters show up`?
and what does SST lite do exactly?

Re: Super Skulltag v1.4 - rc4 released! SLAMFIRE SHOTGUN, MO

PostPosted: Wed Oct 03, 2012 11:44 am
by Ænima
mckracken wrote:but where or when do the new monsters show up`?

The Skulltag monsters (dark imp, blood demon, cacolantern, etc) first start showing up in the "The Gantlet" remake (SSTMAP03). And they're in pretty much every map after that. Since they're more difficult, there are greater concentrations of them in the later maps.

mckracken wrote:and what does SST lite do exactly?

You can put it in your "Skins" folder and use it anywhere (even if you join a server that isn't hosting it) because it doesn't contain any protected/authenticated lumps like DECORATE or ACS. :)