PerK's Smooth Weapons Enhanced [v3.1.1]

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Re: Improving PerK's smooth animations mod

Postby Nash » Wed Oct 03, 2012 5:52 pm

Hmmm, after looking at the sprite a few times, I think I have a gripe about it: the explosion "spikes" in the first frame kinda look funny to me, IMO. Makes it look cartoony. Also makes it look like it came from a Doom Imp ball or a Caco ball rather than from a rocket explosion.

TDLR; it looks cartoony and unnatural... like the explosion sprites in Heretic; too cartoony!

EDIT: Thanks for making it, Minigunner. It's a good animation, just the first frame really bothers me... :S
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Re: Improving PerK's smooth animations mod

Postby Armaetus » Wed Oct 03, 2012 10:14 pm

So this is inserting non weapon smooth anims? I'm definitely watching this!

While we're at it, let's add some idle frames for monsters so they're not dancing in place. :P
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Re: Improving PerK's smooth animations mod

Postby Zombieguy » Wed Oct 03, 2012 10:51 pm

Oh crap, looks like the weapons aren't the only things getting smoother. :O
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Re: Improving PerK's smooth animations mod

Postby chronoteeth » Thu Oct 04, 2012 5:16 am

Yanno, i just realised. Combine the textures lump with the smooth sprite animation transition, and you could have an insanely smooth weapon set
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Re: Improving PerK's smooth animations mod

Postby Armaetus » Thu Oct 04, 2012 2:03 pm

One thing I miss a lot from this is single shooting with the chaingun, which is why I may withhold from using it for the time being. Any chance single shooting will be reimplemented?
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Re: Improving PerK's smooth animations mod

Postby zrrion the insect » Thu Oct 04, 2012 8:28 pm

Zombieguy wrote:Oh crap, looks like the weapons aren't the only things getting smoother. :O

If we're doing this, I've got some explosive barrel sprites somewhere that have additional frames and some extra bullet puff frames, if anyone's interested.
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Re: Improving PerK's smooth animations mod

Postby Zombieguy » Thu Oct 04, 2012 8:41 pm

Sounds good.
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Re: Improving PerK's smooth animations mod

Postby zrrion the insect » Thu Oct 04, 2012 8:50 pm

Found it:
zrrion_Stuff.png
zrrion_Stuff.png (20.64 KiB) Viewed 1394 times

The bullet puff sprites haven't been tested, so they may not look right.
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Re: Improving PerK's smooth animations mod

Postby Nash » Thu Oct 04, 2012 9:02 pm

Just tried Blox's version. Some things...

- I don't like the gloves on the fists. Can you make a version without gloves, just like original Doom?
- Rocket explosion doesn't leave behind decals.
- The BFG firing animation looks funny. I don't get the nozzle thing getting sucked in then coming out again. It doesn't seem like a powerful blast if it's animated that way...
- The wobbly idle chainsaw is a nice touch, but the attacking animation is too static in comparison.

Also, my two cents... this mod should only concern weapons and things related to weapons. The rocket explosion is from the rocket launcher, which is a weapon, which is fine... the bullet puff would also be okay too I guess, since the puffs originate as a result of the player using his weapons.

I'm not sure about explosive barrels though. I mean, if that was in, then someone's going to do the burning barrel next. Then the twitching corpses. Then the floating eye thing... etc etc. Where does it stop?

I'd say no definitely to monster animations. Those deserve to be in a separate pack.

Just throwing my opinion. I guess the explosive barrel is fine... I dunno.
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Re: Improving PerK's smooth animations mod

Postby Zombieguy » Thu Oct 04, 2012 9:04 pm

zrrion the insect wrote:Found it:
zrrion_Stuff.png

The bullet puff sprites haven't been tested, so they may not look right.

This looks good. Maybe I should try to contribute also.
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Re: Improving PerK's smooth animations mod

Postby Minigunner » Fri Oct 05, 2012 12:09 am

Image
Extra flash frame from the Doom Press Release Beta. I have actually based a frame of the interpolated explosion off of that.

For all asking about the first frame, the "spikes" are from the Cacodemon ball explosion, and they were put there to emphasize the power of the explosion (come to think of it, if I want to do that, then the rays are way too short for that). If you don't want them, they should be removable.
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Re: Improving PerK's smooth animations mod

Postby Zombieguy » Fri Oct 05, 2012 5:29 am

This is coming along quite nicely. Although, NightFright hasn't been here since May 7th. So I doubt he'll update the links soon.
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Re: Improving PerK's smooth animations mod

Postby Nash » Fri Oct 05, 2012 10:06 am

Now that I look back at this thread, there are like a million versions by so many different people, I don't even know which one I should keep as my permanent autoload... might have to piece together bits and pieces from the various mods to create the version that I want...
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Re: Improving PerK's smooth animations mod

Postby Blox » Wed Oct 17, 2012 1:12 pm

I was waiting for Nash to come out with something, but since he hasn't - Here goes.
Changes are that Zrrion's extended barrel explosion was added, and that one extra RL flash frame.

Oh, and I'm working on something: UPDATE - Improved the look of the gloved punching fists. Now they actually look like Doom gloves. o_O
Spoiler:
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Re: Improving PerK's smooth animations mod

Postby Xtyfe » Wed Oct 17, 2012 7:25 pm

Blox wrote:I was waiting for Nash to come out with something, but since he hasn't - Here goes.
Changes are that Zrrion's extended barrel explosion was added, and that one extra RL flash frame.

Oh, and I'm working on something: UPDATE - Improved the look of the gloved punching fists. Now they actually look like Doom gloves. o_O
Spoiler:


Oh wow nice, thanks for the glove update especially
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