PerK's Smooth Weapons Enhanced [v3.0]

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Re: Improving PerK's smooth animations mod

Postby DBThanatos » Tue May 01, 2012 1:41 am

NeuralStunner wrote:Wat.

This is a smooth animation mod for the weapons, not a gameplay changer. :?


Where have I seen that same reaction?

Why do you make an assumption that recoil means "gameplay change"? I certainly have demonstrated one term is not bound to the other one.
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Re: Improving PerK's smooth animations mod

Postby NightFright » Wed May 02, 2012 4:37 am

Fixed pistol uploaded (now has Blox code/frames).
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Re: Improving PerK's smooth animations mod

Postby Xtyfe » Wed May 02, 2012 6:21 pm

Blox's BFG isn't bad, but there should be more frames to smooth out the barrel transition between the recoil and going back to the ready state,
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Re: Improving PerK's smooth animations mod

Postby Blue Shadow » Wed May 02, 2012 9:15 pm

The following code makes the plasma rifle fire one round instead of two per fire sequence while keeping the 6-tic fire animation. Though, the "cool down" animation had to be reduced to 17 tics which isn't that bad, IMO.
Spoiler:
Note that you don't have to use this if you don't want to. It's merely a suggestion.
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Re: Improving PerK's smooth animations mod

Postby JoeyTD » Thu May 03, 2012 6:20 am

Updated with a new pistol frame and fixed them to likes look the original PK animation, fixed the decorate for it too.
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ZPK_anim1J.zip
(234.29 KiB) Downloaded 114 times
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Re: Improving PerK's smooth animations mod

Postby NightFright » Fri May 04, 2012 5:13 am

Hmmm, well actually the pistol looked fine to me after Blox' latest tweaks. I think I have to get working on the BFG on my own. :)
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Re: Improving PerK's smooth animations mod

Postby Blox » Fri May 04, 2012 5:18 am

It's a bit hard to fit all of that into 10 tics, which is the original delay after firing the BFG. (AFAIR)

Which is why it's so damn silly, I had to cramp all the recoil frames, and some of the black-thingy-goes-up frames into 10 tics.
That can't end well. :v
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Re: Improving PerK's smooth animations mod

Postby NightFright » Sat May 05, 2012 9:28 am

And updated the pistol once more, again with the extra frame and additional muzzleflash frame from JoeyTD's last post. I hope I got the muzzleflash part somewhat right.
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Re: Improving PerK's smooth animations mod

Postby DenisBelmondo » Sun May 06, 2012 11:34 am

Hi.

I implemented Blue Shadow's plasma rifle code into both WADs and I also extended one of its frames so the "cool off" time would be 20 tics like the original. I also slightly repositioned one of the pistol's frames and sped up the muzzle flash animation. I'm not sure if you're willing to update your first post with these, but here you go anyway.

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Re: Improving PerK's smooth animations mod

Postby NightFright » Mon May 07, 2012 2:36 pm

I checked out the changes for the pistol and plasma rifle and found them appealing. :) All have been added to the files, new uploads in the first post.
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Re: Improving PerK's smooth animations mod

Postby Blox » Wed Oct 03, 2012 12:38 pm

Image Image Image Image
Tweaked the plasma rifle a bit, also made it zandronum compatible - though instead of being restricted to a minimum of two shots, you can't fire just two now. (I can't really see how that'd be better than 3, however.)
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Re: Improving PerK's smooth animations mod

Postby Nash » Wed Oct 03, 2012 1:23 pm

Hey Blox, think you can incorporate this?

(Haven't downloaded your mod yet, not sure if it's in)

Can't remember who uploaded this... sorry...
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New_Explosion.gif
New_Explosion.gif (12.7 KiB) Viewed 671 times
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Re: Improving PerK's smooth animations mod

Postby Blox » Wed Oct 03, 2012 1:32 pm

Yeah, let me go ahead and do this stuff.
Oh lookity

Edit: Link updated with new explosion sprites for the rockets.
Last edited by Blox on Wed Oct 03, 2012 1:56 pm, edited 1 time in total.
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Re: Improving PerK's smooth animations mod

Postby Minigunner » Wed Oct 03, 2012 1:33 pm

Heh. I'd appreciate that being in the pack.
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Re: Improving PerK's smooth animations mod

Postby Blox » Wed Oct 03, 2012 1:57 pm

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