Page 5 of 23

Re: Improving PerK's smooth animations mod

Posted: Sun Apr 29, 2012 3:21 pm
by SamVision
The chaingun still needs work.

Re: Improving PerK's smooth animations mod

Posted: Sun Apr 29, 2012 3:52 pm
by wildweasel
SamVision wrote:The chaingun still needs work.
You know, it would be really nice if you could mention what specifically needs work.

Re: Improving PerK's smooth animations mod

Posted: Sun Apr 29, 2012 5:23 pm
by DOOMERO-21
wildweasel wrote:
SamVision wrote:The chaingun still needs work.
You know, it would be really nice if you could mention what specifically needs work.
maybe the sparks of the bullets?? or the recoil with quake effect?

Re: Improving PerK's smooth animations mod

Posted: Sun Apr 29, 2012 6:14 pm
by NeuralStunner
Wat.

This is a smooth animation mod for the weapons, not a gameplay changer. :?

Re: Improving PerK's smooth animations mod

Posted: Sun Apr 29, 2012 6:16 pm
by DOOMERO-21
NeuralStunner wrote:Wat.

This is a smooth animation mod for the weapons, not a gameplay changer. :?
i dont see problems with the chaingun, looks great, only i was searching the extra things for the weapon.

Re: Improving PerK's smooth animations mod

Posted: Sun Apr 29, 2012 9:58 pm
by SamVision
The visible bottom bit of the weapon doesn't seem to spin when firing.

Re: Improving PerK's smooth animations mod

Posted: Sun Apr 29, 2012 10:01 pm
by Blox
I think I'll remove a certain unfitting detail on it, just a second.
Edit: i c teh probelm

Just copy&paste PKCGA0, AKA the first frame, and rename that new one to CHGGA0.

Also added invisible detail to B and C:
ImageImage (Note that thingy near the bottom moving.)

Re: Improving PerK's smooth animations mod

Posted: Mon Apr 30, 2012 5:56 am
by NightFright
Files updated with Blox' fixes for the chaingun. It should look fine now.

I don't think we need anything else besides the BFG recoil after this. I already tried figuring out the DECORATE code for the frames ItsNatureToDie provided, but so far it's nothing but a mess. :D

Re: Improving PerK's smooth animations mod

Posted: Mon Apr 30, 2012 6:32 am
by JoeyTD
Here's some mild edits to the doom pistol.

Flipped and added Pre-release arms to it.

Re: Improving PerK's smooth animations mod

Posted: Mon Apr 30, 2012 9:15 am
by Blox
Now, let me see what I can do with that KABOOMINYOURFACE bad edit they did for pistol recoil..

@Nightfright: I'll probably see what I can do with the DECORATE for the BFG. Hopefully I won't get distracted making stuff prettier this time. :roll:

EditEdit: Also, decided for some reason to do a SSG sprite:
Image, offsets are -133,-98

EDIT: Actually got the BFG working somehow, but honestly - it looks pretty damn silly. Downnomload

Re: Improving PerK's smooth animations mod

Posted: Mon Apr 30, 2012 2:53 pm
by NightFright
You had removed one pistol frame. Not such a good idea. :) New pistol has been added (with ALL frames) to the first post.

Please, I implore you, no further edits for any weapon besides the BFG! They are really fine! xD

Re: Improving PerK's smooth animations mod

Posted: Mon Apr 30, 2012 5:08 pm
by Xtyfe
There seems to me some weirdness with the pistol firing animation, it looks like 2 sprites are overlapping at one point near the thumb

Re: Improving PerK's smooth animations mod

Posted: Mon Apr 30, 2012 11:10 pm
by Blox
NightFright wrote:You had removed one pistol frame. Not such a good idea. :)
Very good idea!

I mean look at that frame, it's the fourth in the one Joey there posted.
What ID basically did to make it was copy the higher resolution original's pistol just above the start of that square, and paste it over a normal frame.

Guess how nice it looks. :/

Re: Improving PerK's smooth animations mod

Posted: Mon Apr 30, 2012 11:29 pm
by Minigunner
Not to mention that that frame rendered PISGD0-E0 obsolete :\

Re: Improving PerK's smooth animations mod

Posted: Tue May 01, 2012 12:20 am
by Xtyfe
Yer, I think thats where the ball was dropped