Smooth Weapons Enhanced [v3.2.1]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Smooth Weapons Enhanced [v3.2.1]

Postby NightFright » Tue Mar 08, 2022 11:04 am

The link is in the Github ticket, but here's a direct link. Note that new soundfiles for the shotguns are required which are only used if the option is activated.
User avatar
NightFright
Spotlight Team
 
Joined: 02 May 2008
Location: Germany

Re: Smooth Weapons Enhanced [v3.2.1]

Postby kalensar » Tue Mar 08, 2022 4:01 pm

NightFright wrote:There should also be a new release again at some point in the near future. It's been almost two years since the last update and quite a few commits have accumulated since then. Anyway, we'll wait for Nash's stuff first.
As for the shotgun reload interruption, copying it from my other mod shouldn't be too hard since I also used ZScript code there. I am just not sure how it integrates with Nash's code, so I'll better leave it to him.


Heres some code I can donate from my FEAR in Doom mod for the Pump Action Shotgun. Its a modified base off the ZScript Generic Weapon Reload System from here at ZDoom Forum that I converted to Decorate and modified to make work. Its basically the shortest coded perfectly working shotgun built in Decorate that features ammo count, clip count, Chamber reload, interruption fire during reload. Basically all the bells and whistles one expects from a shotgun.

Spoiler:
User avatar
kalensar
Castlevania 3 for Simons Destiny compiler. Rabid editor
 
Joined: 21 Mar 2021
Operating System: Debian-like Linux (Debian, Ubuntu, Mint, etc) 64-bit
OS Test Version: No (Using Stable Public Version)

Re: Improving PerK's smooth animations mod

Postby Suposetodo » Tue Apr 05, 2022 6:56 am

Slax wrote:Don't have any video editing software right now otherwise I'd do a side by side weapons comparison thing. Dang.
Maybe someone more versed in vanilla behavior could compare this stuff without even needing to do any recording. (Wink wink. Anyone?)

Just use Movavi Screen Recorder . You will be able to create and upload the videos in a couple of minutes. If you will face some troubles, just look through the other sections of the website to find step-by-step guides.
Suposetodo
 
Joined: 04 Apr 2022
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: Brohnesorge and 17 guests