Nash wrote:- true 3D cone for hitscans (meaning when you look straight up/down and fire the shotgun/SSG, the bullets actually spread correctly, instead of just being a single straight line. Same goes for the pistol and chaingun; the spread is true 3D)
Is the actual gun changed, or its just visual?
Otherwise I would be interested.
Also I still wish the damagetype deaths of the "Particle Fire Enhancer" Mod would be available seperate instead of in a big mod where I dont like many of the stuff in it..
For example I absolutely love the chainsaw death of the cacodemon.
PFEnhancer has a lot of stuff I like, but a lot of stuff I dislike too and I have a bit trouble to seperate it with my no skill.
For example another difficulty would be for me, using THIS mod's smoothed weapons instead of these in the PFEnhancer (one of the reasons is because in PFEnhancer the BFG Hold Fire is too fast, Timing not correct), but still having the rest of the weapons intact -> For example I absolutely love of PFEnhancer that the tracer of hitscans being visible and causing impact sounds even depending on surface.
Also I would love to replace the Barrel explosions of the PFEnhancer with the ones of Brutal Doom, because the explosion of brutal doom is waaaaay more satisfying and on top of that being a much cooler explosion it is even much less fps demanding than the ones in PFEnh which really cost a lot of fps, unlike these of Brutal Doom