Smooth Weapons Enhanced [v3.2.1]

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Re: Smooth Weapons Enhanced [v3.2]

Postby Scuba Steve » Fri May 22, 2020 11:10 pm

You might as well use the most recent and best smooth combat shotgun animation now that I'm finished with it.

Scuba fixed Smooth Weapons All the frames are timed for Vanilla compat.


Might I also recommend using the rocket launcher firing frames from this version too... there are still issues with the one in this project where the flash frames do not line up properly.
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Version 3.2.1 released

Postby NightFright » Mon May 25, 2020 6:51 am

I have merged Belmondo's RL fix into the main branch. Still undecided about the crosshair fire pull request. Regarding the new SSG, I rather won't mess with it right now, but I may reconsider at a later point once I got more time.

In the meantime, I guess we have enough for a service release, so here it is.

CHANGELOG v3.2.1 (May 25, 2020):
- Improved SSG timings (by DenisBelmondo)
- Fixed Rocket Launcher flash (by DenisBelmondo)
- Fixed Plasma Rifle flash (by Nash)
- LANGUAGE lump support (by Nash)
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Re: Smooth Weapons Enhanced [v3.2.1]

Postby Xtyfe » Sat Jun 13, 2020 11:00 am

Do these weapon edits come with brightmap support at all?
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Re: Smooth Weapons Enhanced [v3.2.1]

Postby NightFright » Sat Jun 13, 2020 11:26 am

Right now, brightmaps are not implemented.
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Re: Smooth Weapons Enhanced [v3.2.1]

Postby Nash » Sat Jun 13, 2020 12:17 pm

I did make a full set of brightmaps for this mod, it's posted here: viewtopic.php?p=1144968#p1144968
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Re: Smooth Weapons Enhanced [v3.2.1]

Postby Xtyfe » Sat Jun 13, 2020 10:16 pm

I had hoped that might be the case, though I was certainly ready to make my own. Thank you :)
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Re: Smooth Weapons Enhanced [v3.2.1]

Postby NightFright » Sun Jun 14, 2020 2:57 am

Eventually I will integrate the brightmaps, but right now I have no time for it. If Nash's brightmaps can still be used in the current version (which they should if none of the graphics have been changed since), it shouldn't take long. Stay tuned.

Update June 17:
I added a link to Nash's brightmaps to the OP. If there is a common demand for integrating this into the mod (mostly for convenience), I can still do it later.
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Re: Smooth Weapons Enhanced [v3.2.1]

Postby De-M-oN » Thu Jul 02, 2020 6:30 pm

Actually epic that you can make doomguy righthanded with this :)
In this version also the BFG Timing seems correct. Thank you :)

edit: Oh nevermind. Seems like perkristian never had BFG Timing issue either. It seems like it was the PFEnh (Particle Fire Enhancer) mod which has the BFG Timing on Hold Fire off.
Nevermind then :)
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