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Re: Improving PerK's smooth animations mod

PostPosted: Wed Mar 07, 2018 10:13 pm
by guitardz
I'm glad I stumbled across this. Other smooth weapon mods I've used do way too much other stuff as well. Also, thanks for the no switch berserk add-on, Nevander, I'll definitely be grabbing that.

Re: Improving PerK's smooth animations mod

PostPosted: Mon Jun 18, 2018 1:50 pm
by DabbingSquidward
After Almonds pointed out in the Smooth Doom thread that the SSG fires a few tics faster than vanilla and the plasma rifle can't fire less than three shots in a burst, I tried tracking down the origin of this problem and discovered that it was already present in the mod that started it all. Meaning, every submod which is derived from Perk's Smooth Weapon Animations is affected by this if not explicitly stated otherwise. From the top of my head, these are:

-Smooth Doom
-Your Improvement mod in this very thread
-Nevander's SmoothWeapons (part of his Mini-Mods collection, only hosted on Doomworld I think)
-Ed The Bat's pk_anim1/2fix
-K0rp53's Smooth Weapons on ModDB.

Re: Improving PerK's smooth animations mod

PostPosted: Wed Dec 19, 2018 4:29 pm
by DabbingSquidward
@Nightfright

If you're not occupied with anything else atm, would you mind releasing a patch for the above issues? I'm gonna check the fire state durations of all weapons tomorrow and tell you if I find any more discrepancies :)