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Re: Improving PerK's smooth animations mod

Posted: Sat Jan 19, 2013 8:36 am
by Abba Zabba
Oh it might be that issue again. That one sprite replacement for HDs shotgun gave me the same issue when I loaded them with Control+Click (multiple files). Guess I'll use the launcher.

Oh, and relating to Doom guy's gloves: well, I remember reading somewhere that the doomguy removed them because he was getting "more personal". Gentlemanly Doomguy! But I can always just take the old Perk sprites and paste them over the fixes wad. Thanks!

Re: Improving PerK's smooth animations mod

Posted: Sat Jan 26, 2013 4:56 pm
by NightFright
Minor update to the files.

Similar to what the Doom 2 Sprite Fixing Project did, I have removed the brownish pixels from the rear parts of the super shotgun barrel.

Furthermore, in the Black Gloves Edition I noticed some extra pixel on the left side of the super shotgun where there shouldn't be any. At the same time, the brown barrel shimmering should be back now (got lost when I turned the whole weapon image black and white to change glove color).

Re: Improving PerK's smooth animations mod

Posted: Fri Aug 16, 2013 6:57 pm
by Sp00kyFox
hi nightfright, wanted to inform you that revenant100 updated his sprite fixing project which leads in the new version 1.3 to issues with your mod.
could you plz update it?

edit:
never mind, was an error on my side. works fine with v1.3

Re: Improving PerK's smooth animations mod

Posted: Sat Dec 21, 2013 6:36 am
by Sp00kyFox
I usually like to play megawads with the PistolStartEnforcer, but since this mod changes the names of the weapons it doesn't work properly. so I fixed that:
pk_PistolStartEnforcer.wad

Re: Improving PerK's smooth animations mod

Posted: Fri May 20, 2016 11:29 pm
by Nevander
Sorry to bump, but I made some adjustment files a while back that you can load alongside this mod.

Changes Plasma Rifle to fire green like the Arachnotron:
pk_anim1_grnplas.wad
(77.74 KiB) Downloaded 158 times
pk_anim2_grnplas.wad
(77.74 KiB) Downloaded 149 times
Restores default dynamic light behavior on the new player actor (the GLDEFS weren't added to reflect the new player actor name):
pk_anim_glfix.wad
(125 Bytes) Downloaded 164 times

Re: Improving PerK's smooth animations mod

Posted: Thu Nov 03, 2016 8:27 am
by NightFright
I have just seen Nevander's post and took the time to implement his GLDEFS into both versions of the mod. Thanks a lot for this!

Re: Improving PerK's smooth animations mod

Posted: Sun Sep 10, 2017 6:58 pm
by Elie(T)Zerg
Hmmm... one question... how i get permissions to view the files? i need to forming part of the modding?... well i ask beacuse i found the link on Doomworld, thinking its a direct link... well
Greetings

Re: Improving PerK's smooth animations mod

Posted: Sun Sep 24, 2017 3:37 pm
by Nevander
Recently I sort of re-improved these again but mainly for my own personal use since I like things a little faster. I made the swap speeds twice as fast (except the Chainsaw), improved the responsiveness of the weapons when firing, adjusted some sprites, and I also redid the BFG using some even smoother animations from another WAD. Would it be ok if I posted them here?

Re: Improving PerK's smooth animations mod

Posted: Mon Sep 25, 2017 2:53 am
by NightFright
I wouldn't mind. Just go ahead.

Re: Improving PerK's smooth animations mod

Posted: Mon Sep 25, 2017 3:28 am
by Voros
I use this exact mod for enhanced weapon animations, when I don't feel using Smooth Doom. I'd love see a more enhanced version (that doesn't deviate from vanilla ofc).

Re: Improving PerK's smooth animations mod

Posted: Mon Sep 25, 2017 8:27 am
by NightFright
To be honest, I am not sure how to improve this even more... I guess the BFG animation wasn't exactly convincing and could be replaced if anybody has an idea how to make it better, but besides that...

Re: Improving PerK's smooth animations mod

Posted: Mon Sep 25, 2017 4:58 pm
by Voros
I was talking about Nevander's modified version, which I would like to see.

Re: Improving PerK's smooth animations mod

Posted: Mon Sep 25, 2017 10:33 pm
by Nevander
Alright, I'll post it up in a bit once I make sure there aren't any more changes I want to make. I've been using this a lot lately in place of the originals and I don't even care if it gives a tiny advantage due to increased speeds and responsiveness. I've played Doom the right way for over 20 years. Time to play it the way I want to with more comfortable weapons.

EDIT: Here ya go. Enjoy it, I hope I didn't change too much for it to be another improvement (but once again, I did this for me mostly). Also this does touch on point 3 on the OP under notes.

Download:
http://www.mediafire.com/file/8hahgwahj ... eapons.zip

Readme and Credits:
Spoiler:

Re: Improving PerK's smooth animations mod

Posted: Thu Oct 12, 2017 4:09 am
by NightFright
Well, that looks pretty good after taking a quick look at everything! Maybe I'll consider using the mapinfo versions of these variations for a final release of the original mod. If that's OK with you, Nevander. Credits would be given, ofc!
The only thing you could undo for me before would be the double-speed lower/raise animations plus the change applied to the Berserk pack (no fists). I guess it'd be better to stay a bit closer to vanilla for the "official" edition.

Re: Improving PerK's smooth animations mod

Posted: Thu Oct 12, 2017 11:31 pm
by Armaetus
Is there a left handed pistol version of the pistol there, Nevander? I'm not fond of the right handed pistol.