DoomStorm (v0.92 March 2017)

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DBThanatos
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Re: [WIP] DoomStorm (New trailer p.1)

Post by DBThanatos »

The most pointless video ever.

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DBThanatos
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Re: [WIP] DoomStorm (Quick Poll page 1)

Post by DBThanatos »

Little poll in page one. Votes would be appreciated as I cant make up my mind D:
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Ribo Zurai
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Re: [WIP] DoomStorm (Quick Poll page 1)

Post by Ribo Zurai »

In my opinion, the second cycle looks better, but I guess you should keep the muzzle flash static.
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Snarboo
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Re: [WIP] DoomStorm (Quick Poll page 1)

Post by Snarboo »

Even with the choppy animation, the first one looks better if only because it appears more realistic. Is there no way to combine both animations?
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SamVision
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Re: [WIP] DoomStorm (Quick Poll page 1)

Post by SamVision »

Weapons need more knockback. Oh and I am fine with choppy animations, if only they are animated enough and not heavy with offsets.
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Lioyd_Irving
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Re: [WIP] DoomStorm (New trailer p.1)

Post by Lioyd_Irving »

DBThanatos wrote:Yeah. Though now you just made me go all paranoid of where I can use offsets to improve the animations, at least a little. :P
I've been intending to do it myself on release and send the stuff back to you. :wink:
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DBThanatos
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Re: [WIP] DoomStorm (Quick Poll page 1)

Post by DBThanatos »

Is a tough call.

@Snarboo: Is not directly possible to do both, mostly because the flash is bound to move with the weapon when using offset(). I could manually do them all through TEXTURES and keep the muzzle the same, but to be honest, that's something Im not willing to do, as I dont really have the patience to work with TEXTURES.

I have been working with the offsets for the headhunter, and I got some weird animation that looks smooth indeed, though Im not entirely conviced of the result. I'll keep on working on this and see how it turns out. However, the poll contradicts the actual feedback i've got in here and in the video itself :?
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Snarboo
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Re: [WIP] DoomStorm (Quick Poll page 1)

Post by Snarboo »

TEXTURES isn't that difficult to work with if you use SLADE3's visual TEXTURES editor, but it can be frustrating at times if you're not familiar with how it works.
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DBThanatos
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Re: [WIP] DoomStorm (Quick Poll page 1)

Post by DBThanatos »

Didnt know SLADE had such a thing. But indeed, I consider it too much work for too little gain. One thing I've been noticing, the actual flash lasts only 5 tics (one tic per frame), so the movement is not that bad. I might indeed go with the 2nd option of the poll, and keep doing it through offsets.

That is unless anyone is willing to create some smooth animations through textures, in which case Im all for it :mrgreen:
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DBThanatos
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Re: [WIP] DoomStorm (Quick Poll page 1)

Post by DBThanatos »

And again, I have another comparison.

First part has no offsets. Second has offsets animation.

Be the judge.

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iSpook
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Re: [WIP] DoomStorm (Quick Poll page 1)

Post by iSpook »

The second part looks much better. I can't even tell that the muzzle flash is moving, to be honest.
Zombieguy
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Re: [WIP] DoomStorm (Quick Poll page 1)

Post by Zombieguy »

Yeah, the second part looks much better. The second part for the screamer also looks better IMO.
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Re: [WIP] DoomStorm (Quick Poll page 1)

Post by wildweasel »

Count me as a supporter of method 2. Very nice.
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Snarboo
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Re: [WIP] DoomStorm (Quick Poll page 1)

Post by Snarboo »

Second most definitely.
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Ribo Zurai
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Re: [WIP] DoomStorm (Quick Poll page 1)

Post by Ribo Zurai »

The second one.
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