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Re: DoomStorm (v0.92 March 2017)

PostPosted: Wed Mar 08, 2017 11:55 am
by iSpook
Redead-ITA wrote:the Kick animations are Litteraly 2 Frames in one milesec
can you fix that at least?


That's not a bug, though.

Re: DoomStorm (v0.92 March 2017)

PostPosted: Wed Mar 08, 2017 12:38 pm
by Captain J
Not sure if it was intended in the original game, but i found it pretty hilarious along with leg's incorrect angle.

Re: DoomStorm (v0.92 March 2017)

PostPosted: Wed Mar 08, 2017 9:11 pm
by DBThanatos
The thing about the super quick kick is that it's not part of the weapons. It's a thing in world. I had to make it like that to ensure you could activate it literally any time, whether you're in the middle of firing, reloading or whatever

Im aware that decorate can now allow better ways to do this "properly" but im keeping this mod compatible with gzd 1.8.6