Re: BossBattles V_16ZA/ClasslessV5
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: BossBattles V_5GZ
I will re-upload the version I am currently working on. The zdoom version tends to get less updated then the zandronum version. But I will fix it today when I am off work.
Re: BossBattles V_5GZ
seems like a cool concept, needs more bosses from other games. Is Goldfire from Blake in it?
Re: BossBattles V_5GZ
i still waiting the Archon of Hell with 4 arms
- DoomKrakken
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Re: BossBattles V_5GZ
The gore system in this mod is kinda ugly... but the weapons/ammo system is pretty neat.
I like the mana/mana-powered weapons.
I like the mana/mana-powered weapons.
Re: BossBattles V_5GZ
https://www.dropbox.com/s/des1pepq7oo96 ... A.pk3?dl=0Omnis wrote:The link for the Zandronum version is broken. I wanted to download this to play online and Zandronum is better than GZDoom for multiplayer.
More than a year later, I know... but any chance you can re-upload the Zandronum version?
I updated the link at the beginning of the thread aswell.
I work on it on and off, so hopefully I can update the mod soon.
Probably not, most of the bosses are from either realm667 or other doom (duke nukem too) engine games.BFG wrote:seems like a cool concept, needs more bosses from other games. Is Goldfire from Blake in it?
Still in the air with that oneOverlord wrote:i still waiting the Archon of Hell with 4 arms
Thank you , I realize that gore system can look a little ugly, and does need work.DoomKrakken wrote:The gore system in this mod is kinda ugly... but the weapons/ammo system is pretty neat.
I like the mana/mana-powered weapons.
Re: BossBattles V_6GZ
Here is Version 6 for Gzdoom:
https://www.dropbox.com/s/7yx26ig2tellk ... Z.pk3?dl=0
Here is the changelog.
https://www.dropbox.com/s/7yx26ig2tellk ... Z.pk3?dl=0
Here is the changelog.
Spoiler:
Re: BossBattles V_7GZ
I know I don't update this version very often, But here is version 7 for gzdoom/zdoom:
https://www.dropbox.com/s/xj46biex8gonm ... Z.pk3?dl=0
Fixes:
https://www.dropbox.com/s/xj46biex8gonm ... Z.pk3?dl=0
Fixes:
Spoiler:
Re: BossBattles V_7GZ
Alright! Thank you for rolling out the update. I was just about to go for my 2nd playthorugh and was tweaking some settings when I noticed your update.
Big fan. Love the mod. Love the feel, the intensity and the ideas you smashed into it!
Big fan. Love the mod. Love the feel, the intensity and the ideas you smashed into it!
Re: BossBattles V_8GZ
Thanks you for the feedback! Glad you Enjoy it .
Since I am trying to keep the gzdoom/zdoom version updated at the same pace as the Zandronum version, Here is the latest Version for Gzdoom:
https://www.dropbox.com/s/9z3jhg4x13lzc ... Z.pk3?dl=0
Since I am trying to keep the gzdoom/zdoom version updated at the same pace as the Zandronum version, Here is the latest Version for Gzdoom:
https://www.dropbox.com/s/9z3jhg4x13lzc ... Z.pk3?dl=0
Spoiler:I have 2 more maps in the making (map24 and map28), aswell as planning on adding more powerups and death powerups to the other classes.
Re: BossBattles V_8GZ
This mod is perfect. I can play this game all day fucking demons without getting bored.
Re: BossBattles V_8GZ
Glad you enjoy it
- DoomKrakken
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Re: BossBattles V_8GZ
It'd be nice if there were a somewhat stripped-down version of it where you can play this with custom weapon mods, like Guncaster or Trailblazer for example.
If it were to be played with Guncaster, I can even make a custom compatibility patch to make the monsters more compatible with Guncaster.
If it were to be played with Guncaster, I can even make a custom compatibility patch to make the monsters more compatible with Guncaster.
Re: BossBattles V_8GZ
I could make a separate version that doesn't have any classes. I am all for that, I believe all I would have to do would be to cut the classes out and make sure the monsters aren't too overpowered or inheriting from the player classses.
I will look into that in a few days .
I will look into that in a few days .
- DoomKrakken
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Re: BossBattles V_8GZ
That could work.
We would also need stock Doom ammo to replace the custom ammo you have here. Also, what do you mean by having the monsters inherit from player classes?
Alright, looking forward to it!
We would also need stock Doom ammo to replace the custom ammo you have here. Also, what do you mean by having the monsters inherit from player classes?
Alright, looking forward to it!
Re: BossBattles V_8GZ
Some of the monsters maybe inheriting projectiles from the player classes, I would just have to make sure they are not thats all lol.
The Ammo part shouldn't be an issue, I will just do a find and replace or change the doom id's
The Ammo part shouldn't be an issue, I will just do a find and replace or change the doom id's