[Update] My first mod, new effects!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- zirius1994
- Posts: 6
- Joined: Sun Dec 18, 2011 11:39 am
[Update] My first mod, new effects!
Hello again, thanks for the comments and sugerences, but, enough of words and more updates.
Thanks to the comments below I added and fix a lot of stuff in the mod:
ADDED:
-New rocket explosion (if you see the video of Neo Genesis is that explosion)
-New Plasma ball effects
-New BFG ball effects
-Casings
FIXED:
-Flying blood
-LMG Recoil
-SSG reload time
New link:
http://www.mediafire.com/?06pk91j73rcit4e
Thanks to Hellstorm Archon for remember me Neo Genesis, this going to be the next mod.
=========================================================================================================
Hello everbody,
First of all, thanks, the forum helped me to create the mod.
I've been watching the forum for a while and finally I decided to create mods for DOOM,
The mod just replace the original weapons with new ones, add new effects and etc.
Screenshots
I hope you like it.
Old link:
http://www.mediafire.com/?aug02cfdacvm7by
P.D. sorry for my english, but am not the best of my class.
Thanks to the comments below I added and fix a lot of stuff in the mod:
ADDED:
-New rocket explosion (if you see the video of Neo Genesis is that explosion)
-New Plasma ball effects
-New BFG ball effects
-Casings
FIXED:
-Flying blood
-LMG Recoil
-SSG reload time
New link:
http://www.mediafire.com/?06pk91j73rcit4e
Thanks to Hellstorm Archon for remember me Neo Genesis, this going to be the next mod.
=========================================================================================================
Hello everbody,
First of all, thanks, the forum helped me to create the mod.
I've been watching the forum for a while and finally I decided to create mods for DOOM,
The mod just replace the original weapons with new ones, add new effects and etc.
Screenshots
I hope you like it.
Old link:
http://www.mediafire.com/?aug02cfdacvm7by
P.D. sorry for my english, but am not the best of my class.
Last edited by zirius1994 on Sun Dec 18, 2011 7:27 pm, edited 1 time in total.
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: My first mod
This looks good so far. Don't have any major complaints yet.
Re: My first mod
I found the kick from the LMG a bit too much and the rocket launcher is not wide-screen friendly. Also, no decals. All that being said, it's a nice little mod. The weapons feel quite satisfying to use and there are some nice ancillary effects too. Definitely a well put together little mod and certainly good for a first go.
- cq75
- Posts: 1212
- Joined: Sun Dec 27, 2009 9:28 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Just beyond the line horizon
Re: My first mod
I like this mod; it seems like you made the weapons more powerful - did you?
I agree with Enjay about the LMG's kickback, it is too much. I like how you implemented the Freediew style blood, it looks good.
I also noticed that your blood is not effected by gravity:
You forgot to add -NOGRAVITY to NewBloodFlying
I agree with Enjay about the LMG's kickback, it is too much. I like how you implemented the Freediew style blood, it looks good.
I also noticed that your blood is not effected by gravity:
You forgot to add -NOGRAVITY to NewBloodFlying
Re: My first mod
I really like the look of the SSG
- rollingcrow
- Posts: 733
- Joined: Tue Mar 02, 2010 8:30 pm
- Graphics Processor: nVidia with Vulkan support
Re: My first mod
Along with everything everyone else said, the double barreled shotgun's delay between its reload and being ready is a bit long, you would be able to get two or three pump shotgun shots in before the whole animation ends.
Re: My first mod
A nice, simple aesthetic weapons update that keeps the old styles and adds a bit more punch? Sounds good to me. I'll give it a shot. Any further efforts to refine or add new elements once you've gotten more experienced would be much appreciated.
EDIT: You might wanna mention the Pistol needs reloading; that, and a larger magazine would be great. If there's anything I dislike about conventional weapons that need reloading it's having to reload frequently in the middle of a large fracas. Also, a plasma rifle that uses bullets as a secondary function? Very unexpected. I would've preferred a secondary function that also uses plasma shots, but the idea might grow on me with time. With some refinement and a little uniformity in weapon functionality (like reloading and secondary functions) this would be the perfect realization of my ideal "French Vanilla Doom" mod. It works great with Brutal Lite, too! Great work for a first attempt!
EDIT: You might wanna mention the Pistol needs reloading; that, and a larger magazine would be great. If there's anything I dislike about conventional weapons that need reloading it's having to reload frequently in the middle of a large fracas. Also, a plasma rifle that uses bullets as a secondary function? Very unexpected. I would've preferred a secondary function that also uses plasma shots, but the idea might grow on me with time. With some refinement and a little uniformity in weapon functionality (like reloading and secondary functions) this would be the perfect realization of my ideal "French Vanilla Doom" mod. It works great with Brutal Lite, too! Great work for a first attempt!
Last edited by Steve1664 on Sun Dec 18, 2011 5:52 pm, edited 1 time in total.
- Hellstorm Archon
- Posts: 1176
- Joined: Sun Oct 24, 2010 7:37 pm
- Preferred Pronouns: They/Them
- Location: 404 Error- Location of User Not Found
- Contact:
Re: My first mod
Wow, this looks extremely impressive for your first mod. Keep up the good work!
That, and I've found a little gem on Youtube that I've found to be made by you:
That, and I've found a little gem on Youtube that I've found to be made by you:
- zirius1994
- Posts: 6
- Joined: Sun Dec 18, 2011 11:39 am
Re: My first mod
Yes, I made that mod, I was working in the two mods for a while but I had a little problem with my lap and I lost Neo Genesis except the hands and the Thompson and a few base sprites.
I could made again but it take's me a little time.
I could made again but it take's me a little time.
Re: [Update] My first mod, new effects!
Wow, this is your FIRST MOD? My first MOD isn't turning out as nicely as I want it to . I'm currently working on a difficulty MOD, nothing very complicated. I'm starting with the simple stuff.
- Ribo Zurai
- Posts: 872
- Joined: Fri Jul 03, 2009 1:47 pm
Re: [Update] My first mod, new effects!
First MOD? Man, you got a lotta potential. Nice work.
- FireSeraphim
- Posts: 407
- Joined: Thu Nov 18, 2010 12:45 am
Re: [Update] My first mod, new effects!
My god, where in the heck are you getting some of your sprites? They look perfect in doom! Also I have heard that there were more gore mods other than Brutal doom and Nashgore, although I don't see why no-one has made a mod that perfectly recreated the gore system in Quake 1 and 2 that basicly caused the enemies to blow up into bloody chunks. (Bloody chunks beats Blood gushers any day of the week!)
Re: [Update] My first mod, new effects!
Loving the SSG.
- zirius1994
- Posts: 6
- Joined: Sun Dec 18, 2011 11:39 am
Re: [Update] My first mod, new effects!
Thanks guys for the comments!
Some of them are edited or made from scratch.FireSeraphim wrote:
My god, where in the heck are you getting some of your sprites?
Re: [Update] My first mod, new effects!
shotgun can be reloading after 6 or 7 rounds,lmg this can have ammo belt at 100 rounds capacity ...
Edit:colt 1911a1 in this can be: colt 1911 using doublestacked magazines[12-14 rounds] or para ordonance p14-45 hicapa ... see shepard sidearm in stargate atlanntis ...
http://world.guns.ru/handguns/hg/can/pa ... -45-e.html
Edit:colt 1911a1 in this can be: colt 1911 using doublestacked magazines[12-14 rounds] or para ordonance p14-45 hicapa ... see shepard sidearm in stargate atlanntis ...
http://world.guns.ru/handguns/hg/can/pa ... -45-e.html