[WIP - beta released]Serious Sam: the Retro encounter

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Batandy
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[WIP - beta released]Serious Sam: the Retro encounter

Post by Batandy »

This is a project made by me and Duke_Nume.The main sourceports for it are Gzdoom and Skulltag.
Our plan is to make a tribute to the next croteam's game : Serious sam 3 by making a sam fangame.
We are trying to make similiar as we can to The Second encounter, the game will contain other games' cliches, and some of the best DM maps taken from TSE.
The game will be a mix of sam and doom, some enemies are sam's enemies, while others are doom's enemies,we have nearly finished all the weapons, including
the knife that changes the player jump and speed (Thanks for the code, Blue Shadow )
We have the first trailer ready, the next one will show you all the weapons!

Image

MULTIPLAYER BETA RELEASED!
Download: http://www.mediafire.com/?zb53py2yj095lae
MIRROR : http://damnatus.altervista.org/?page=8

In doom seeker:
Server Name: -->Grandvoid--> Serious Sam : The retro encounter Deathmatch - MULTIPLAYER BETA 1
IP Address: 83.170.72.126:17089

View the NEW Trailer here : http://www.youtube.com/watch?v=ZVh_unE-BmA

the "MULTIPLAYER BETA", will be constantly updated and balacend hopefuly thanks to the community help. We're also going to have some dedicaded servers for the beta, at the moment the only one planned should be hosted by "Grandvoid", English server(sorry americans).

Gameplay Tips and changes for the Serious Sam The Retro Encounter Multiplayer Beta:

The first thing that you must know, is that the knife improves your speed and jump abilities ("Every one run faster with a knife!" Cit.), using it will be ESSENTIAL for getting almost all power ups and other special areas in the arena.

There is a lot of variety in pickups too:

-Armor types: +1;10 %; 25 %; 50%; 100%; 200%.
-Health types: 10%; 25 %; 50%; +100.
-Power ups: Serious Damage (Damage x2); Serious Speed (more speed!).

MAX PLAYERS: 12

MAP LIST:

DM01: Little Doom By Duke_Nume
Little Trouble remake, ideal for fast dm and 1v1.

Minium Players: 2

DM02: Hot n Cold N Dead By Batandy
Very small map, ideal for uber fast dms and 1v1.

Minium Players: 2

DM03: Brkeen Chevap By Duke Nume
Remake of Brkeen Chevap included in the HD edition of Serious Sam The Second Encounter. ideal for fast dms and 1v1.

DM04: Dust n Gundpowder By Batandy
Egyptian based map, medium size. Ideal of regular DM.

Minium Players: 3

DM05: Suspence (unfinished but playable) By Duke_Nume
Very HUGE map, designed for dm with a lot of people.
BEWARE: A lot of death pits in this map!

Minium players: 4-6

DM06: Citadel by Batandy
Medium-small map, designed for 1v1 and almost regular DM.

Minium Players: 2

WEAPONS LIST:

-Knife: medium damage, improves Speed and Jump abilities
-Chainsaw: LETAL meele weapon, it does a lot of damage!
-Colt: Regular Pistol, infinite ammo
-Double Colts (CHEAT ONLY): double your gun, double your fun.
-Shotgun: Medium damage, good for medium distances.
-Super Shotgun MULTIPLAYER VERSION: HUGE damage, short distances.
-Super Shotgun (CHEAT ONLY): Even more damage for the singleplayer action.
-Tommygun: Letal and precise machinegun, ideal for medium-long distances.
-Minigun: Fast and uberletal, it's the best choise for medium distances.
-Rocket launcher: Regular rocket launcher.
-Grenade launcher (unfinished): Fires a letal grenade, almost every precise shot is an instant kill (in the completed version you can charge the shot like the original one: more you charge, more the damage and the speed is.)
-Lasergun: Letal lasergun, medium damage. ideal for medium-short distances.
-Cannon: Instant hit cannon ball for the win! Short-Medium distances.

Last update:

Old updates
Spoiler:
Last edited by Batandy on Mon Dec 26, 2011 11:51 am, edited 3 times in total.
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Tapwave
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Re: [WIP - beta released]Serious Sam: the Retro encounter

Post by Tapwave »

This looks pretty cool.
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hugoroy
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Re: [WIP - beta released]Serious Sam: the Retro encounter

Post by hugoroy »

Epic....simply epic
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ChronoSeth
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Re: [WIP - beta released]Serious Sam: the Retro encounter

Post by ChronoSeth »

Er... isn't there already a project thread for this here?

(maybe I'm thinking of the thread on Skulltag...)
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wildweasel
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Re: [WIP - beta released]Serious Sam: the Retro encounter

Post by wildweasel »

From the screenshots, it looks like these levels could use a lot more light variation, like shadows by the palm trees, shadows from the map geometry, stuff like that.
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Ral22
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Re: [WIP - beta released]Serious Sam: the Retro encounter

Post by Ral22 »

wildweasel wrote:From the screenshots, it looks like these levels could use a lot more light variation, like shadows by the palm trees, shadows from the map geometry, stuff like that.
Agreed, but awesome idea, nonetheless.
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hugoroy
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Re: [WIP - beta released]Serious Sam: the Retro encounter

Post by hugoroy »

Any set release date?
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Batandy
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Re: [WIP - beta released]Serious Sam: the Retro encounter

Post by Batandy »

hugoroy wrote:Any set release date?
Nope, but you can play with the beta online while waiting
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hugoroy
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Re: [WIP - beta released]Serious Sam: the Retro encounter

Post by hugoroy »

Batandy wrote: Nope, but you can play with the beta online while waiting

ok thanks :)
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Batandy
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Re: [WIP - beta released]Serious Sam: the Retro encounter

Post by Batandy »

Image
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Xaser
 
 
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Re: [WIP - beta released]Serious Sam: the Retro encounter

Post by Xaser »

That's a lotta bull!

Hmm, the new shotgun animation doesn't look like he's actually pumping it... looks a bit odd that way.

Anyhow, this could be neat if pulled off. Just for the fun of it.
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hugoroy
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Re: [WIP - beta released]Serious Sam: the Retro encounter

Post by hugoroy »

I don't know but serious sam seems to have gained some weight. (no seriously(lol unintentional pun) he looks fat)
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Pedro vc
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Re: [WIP - beta released]Serious Sam: the Retro encounter

Post by Pedro vc »

The weapons looks awesome, good job on this
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wildweasel
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Re: [WIP - beta released]Serious Sam: the Retro encounter

Post by wildweasel »

Xaser wrote:Hmm, the new shotgun animation doesn't look like he's actually pumping it... looks a bit odd that way.
I sort of recall that the shotgun actually always acted like that - the pump handle never moved.
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Batandy
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Re: [WIP - beta released]Serious Sam: the Retro encounter

Post by Batandy »

wildweasel wrote:
Xaser wrote:Hmm, the new shotgun animation doesn't look like he's actually pumping it... looks a bit odd that way.
I sort of recall that the shotgun actually always acted like that - the pump handle never moved.
It actually is like you said,but believe me, i added a pumping frame by editing the sprite, you just can't see it because the video's framerate sucks
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