Journeyman-Doom 1 megawad and mod

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Journeyman-Doom 1 megawad and mod

Postby Drake Raider » Sat Aug 20, 2011 3:27 pm

This was an experiment I did while ago, finally got around to uploading it. Most data is in the readme, to my knowledge, I'll improve the information available on monday.

http://www.mediafire.com/file/0y34sfurub9fgk0/ZDJ-KDitD.zip

It remakes the first episode of doom and mods gameplay considerably.

I'm almost done with episode two, might add that later.

I know it's no Demon Eclipse, but at least it's not bloodmoon.
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Re: Journeyman-Doom 1 megawad and mod

Postby TheDoomGuy » Sat Aug 20, 2011 6:51 pm

Hmm, I'm not going to praise it... but that's to be expected. Though, I will say this is probably a brilliant way to practice/learn as you go with DECORATE. It's weirdly inspiring. :)
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Re: Journeyman-Doom 1 megawad and mod

Postby KalebNoobMaster » Mon Aug 22, 2011 9:48 am

Not the best wad, but it's still pretty cool :) Just keep making more WADs and you'll get better.
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Re: Journeyman-Doom 1 megawad and mod

Postby Drake Raider » Mon Aug 22, 2011 12:49 pm

As I said, it was relatively old. Kind of odd, going through old work.
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Re: Journeyman-Doom 1 megawad and mod

Postby hugoroy » Wed Aug 24, 2011 5:51 pm

I'm.....confused :/
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Re: Journeyman-Doom 1 megawad and mod

Postby Drake Raider » Fri Aug 26, 2011 1:09 pm

I'm.....confused :/


About what?
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Re: Journeyman-Doom 1 megawad and mod

Postby wildweasel » Fri Aug 26, 2011 1:43 pm

hugoroy wrote:I'm.....confused :/

Your post confuses me.
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Re: Journeyman-Doom 1 megawad and mod

Postby hugoroy » Sat Aug 27, 2011 5:48 am

Drake Raider wrote:
I'm.....confused :/


About what?


My pistol shoots faster than a chaingun. gliched reload system. zombies spawn animation is rising from the dead (after reading that part I understand :3: )
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Re: Journeyman-Doom 1 megawad and mod

Postby Shadow43661 » Sun Aug 28, 2011 9:35 am

I don't know if this is one of the coolest wads i played or the weirdest but good job anyway.
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Re: Journeyman-Doom 1 megawad and mod

Postby Drake Raider » Mon Aug 29, 2011 12:32 pm

Thx, shadow...
The chaingun shoots faster at full tilt, I thought. The hail of bullets it pumps out are ridiculous. But the pistol's speed was intentional. The reload system, forgot about that, thx. Zombie animation is intentional.

I still can't help you, wildweasel. I don't know what's confusing in it.
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Re: Journeyman-Doom 1 megawad and mod

Postby wildweasel » Mon Aug 29, 2011 1:01 pm

Drake Raider wrote:I still can't help you, wildweasel. I don't know what's confusing in it.

I was talking to hugoroy. Posting a two-word reply with no real explanation.
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