[from the "Saboteur thread", you wrote] Hey, if you like that, just wait until I make some using Salvo Jettison!
Use:
TNT1 A 0 A_JumpIfHealthLower(100,"UseSuccess")
TNT1 A 0 A_Print("health full")
Fail
UseSuccess:
TNT1 A 0 HealThing(25,0)
Stop
Wivicer wrote:Oh I do. I play this one a lot.
Hellser wrote:It's been two years since I played this? Holy crap. *plays again*
Ed the Bat wrote:If I may be so bold, I've taken the liberty of fixing the weight bug (...)
Ed the Bat wrote:(...) rewrote the Weapon Drop function so that using it on the Knuckle Dusters (or another undroppable item), then changing to a gun, won't throw down the gun as soon as it appears. (...)
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