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Re: [WIP] Russian Overkill - You know, hiding won't save you

Posted: Fri Jul 22, 2011 3:42 pm
by PillowBlaster
Major update including somewhat working strife compatibility patch, and some new stuff. Info in spoiler. Or just watch video!


Spoiler:

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Fri Jul 22, 2011 4:32 pm
by ChronoSeth
Are you obsessed with C&C or something? You have it's sounds, music, and even an obigun. :P

Anyway, nice to see it's working well now. Still can't wait for the release!

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Fri Jul 22, 2011 9:45 pm
by Imp Hunter
Words can't describe how much I want this wad.

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Sat Jul 23, 2011 6:19 am
by Marisa the Magician
Imp Hunter wrote:Words can't describe how much I want this wad.
^ What he said

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Sat Jul 23, 2011 7:14 am
by Jimmy
Magban724 wrote:dual wielded leviathan shotguns
Oh my.

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Mon Jul 25, 2011 2:31 pm
by amv2k9
You know, it will be a travesty if you don't get a Cacoward for this mod. :D Fan-friggin-tastic, and now it's compatible across Doom, Heretic & Strife to boot.
Sniper rifle that impales victims with Hexen rock spikes
Duuude :lol:

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Fri Jul 29, 2011 9:27 am
by Ribo Zurai
This is one of those awesome WADs that I won't stop thinking about. :D

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Fri Jul 29, 2011 10:00 am
by PillowBlaster
ChronoSeth wrote:Are you obsessed with C&C or something? You have it's sounds, music, and even an obigun. :P
Nah, I'm only huge fan of it, at least till Red Alert 3 expansion pack and C&C4. :?
Imp Hunter wrote:Words can't describe how much I want this wad.
Saya-chan wrote:
Imp Hunter wrote:Words can't describe how much I want this wad.
^ What he said
Ribo Zurai wrote:This is one of those awesome WADs that I won't stop thinking about. :D
Thanks for positiveness toward the mod, it keeps me fueled to work on it!
Jimmy wrote:
Magban724 wrote:dual wielded leviathan shotguns
Oh my.
Nice mean Eduardo face. :wink:
amv2k9 wrote:You know, it will be a travesty if you don't get a Cacoward for this mod. :D Fan-friggin-tastic, and now it's compatible across Doom, Heretic & Strife to boot.
Well, I don't think it deserves a cacoward. Especially that I have similar compatibility problems that Weasel has with his nazis mod. Making new sigil-alike weapon, dealing with inventory and shopping, etc.

Uhh, it just makes me feel pain just by thinking about it... Making it fully-work with strife is propably out of my knowledge and patience. But at least you can have a blast with it!
amv2k9 wrote:
Sniper rifle that impales victims with Hexen rock spikes
Duuude :lol:
My proud and joy! Without scope it shoots huge stakes. Still, it has silly bug that I must somehow fix. It spawns rock spike directly at the place you shoot, floorhugger doesn't want to cooperate with it. I guess I do some stupid mistake with spawning method or something.

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Sat Jul 30, 2011 1:03 pm
by Project Shadowcat
Prepare for Battle Metal, yeah, baby!

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Mon Aug 01, 2011 3:17 pm
by Ribo Zurai
I can imagine this WAD in a Chllax/Sunder Coop server, sweet. 8-)

...am I insane? :lol:

And also, do you think this mod will have compatibility with online gameplay?

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Mon Aug 15, 2011 1:54 pm
by TerminusEst13
Russian Overkill + Drown in Blood = My wet dream.

This is going to be infinitely better than eweps for any slaughtermap.
How much longer until this is ready? :p

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Mon Aug 15, 2011 2:18 pm
by NeuralStunner
Ribo Zurai wrote:I can imagine this WAD in a Chllax/Sunder Coop server, sweet. 8-)
With TeamDamage on, for maximum hilarity.

I'll be disappointed if there isn't a huge gun that launches pillows. Which are infused with nitroglycerin... :twisted:

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Mon Aug 15, 2011 6:57 pm
by Doomer_1996
I like russia and i like doom, but both toghether will be
SO FREEGEN AWESOME DOOD.

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Tue Aug 16, 2011 2:42 am
by PillowBlaster
For good start, thanks for warm comments!

Sorry to say, but heat, mosquitoes, lack of resources, ideas or knowledge stalls the project. It goes very slowly now.
Well, mod will propably screw up on coop, didn't had any opportunity to test it, and I have no idea how to settle such things in g/zdoom. As for skulltag, I've just checked it out, and I don't know - I'll see how much stuff I need to remove to make it work with it. Then, if it will work... from beginning I didn't design this mod to work with it. So I guess I won't bother, sorry. :roll:

As for the nitroglicerine-infused pillow launcher, I thought about something in that manner. Unfortunately, there's no pillow sprites, as far as I am concerned. And surely there's no pillow sprites that rotate in a fancy fashion. :wink:

There are few things left to consider this mod somewhat done:
1. Since no one will propably bother to sprite it, I think I'll just throw this idea out. I needed telefon pole rotations for some awkard attack.
2. Add charge-up attack to portabelisk (since I always forget to add it, at least to the scoped attack. Unless my laziness will win again.)
3. Custom built HUD. If there's someone really skilled in making custom HUD's, apply to me by private message to receive a pre-order version of Russian Overkill, containing two extra weapons from future expansions! (Sounds familiar?)

EDIT: Actually, I have more to do. Damn, problems suddenly crawls out from the deepest holes of the project. :blergh:

Re: [WIP] Russian Overkill - Time for crazed occult

Posted: Tue Aug 16, 2011 9:24 am
by neoworm
Pillow shoudnt be that hard to make. I will see if I could do it.