[Finished] The Russian Overkill - 3.0b

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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Snarboo » Tue Nov 15, 2011 12:31 am

"Nerfing" something always means that you are making it weaker, as it refers to Nerf guns, which fire harmless, rubber darts. The term you're looking for is "buff".
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Kinsie » Tue Nov 15, 2011 12:38 am

From another forum. You have fa-aaans~
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Cardboard Marty » Tue Nov 15, 2011 1:33 am

This is one of the coolest mods that I've had the pleasure of testing over the past couple of months. To show my appreciation, I'm going to be making an epic video trailer and it should be out super soon! Keep on...overkilling! :D
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Ribo Zurai » Tue Nov 15, 2011 6:09 pm

Why exactly I explode like a nuke if I'm blown up by my own nuke? :?
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Imp Hunter » Tue Nov 15, 2011 6:29 pm

Spoiler:


I was bored so I made this, please don't beat me.

Ribo Zurai wrote:Why exactly I explode like a nuke if I'm blown up by my own nuke? :?


Just use it in VERY open areas
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Se7eNytes » Tue Nov 15, 2011 8:17 pm

Ribo Zurai wrote:Why exactly I explode like a nuke if I'm blown up by my own nuke? :?

Going out with a bang? :P
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Snarboo » Tue Nov 15, 2011 10:11 pm

Imp Hunter wrote:I was bored so I made this, please don't beat me.
Is...is that a Yaranaika baron?

Having played this over the last few days, I have to say the Wolgir is probably my favorite weapon. Yes, I know, it's boring, but it can do literally anything you need it to! And the bullet casings can be used by Power Overwhelming to give yourself more health than God. :p

The melee weapons are also really good. I love Alosza's alt fire with the Caber. Nothing like punting a grenade into a window.
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby PillowBlaster » Wed Nov 16, 2011 12:44 pm

Snarboo wrote:Any chance we could see a Heretic compatible version of this? :p The weapons actually work beautifully in Heretic, the pickups just aren't replaced.


Ask, and ye shall receiveth!

http://files.drdteam.org/index.php/files/get/jQkFMESQ49/ro-heretic.zip - Just add it to main file and way to go.

On the other note, I already buffed up laser rifle a lot, so I bet it will be way more satysfying, and fixed some other quirks, like super satchel occuring waaay to often, or that pushka alt-fire bug.
And since I released the mod, hereby I request a HUDs contest - since the mod really needs a brand-spanking new HUD, or at least expand basic ones with things like shell/bullet casing counter bars. :wink:

Oh, I almost forgot.

Imp Hunter wrote:
Spoiler:


I was bored so I made this, please don't beat me.


Haha, good one! :P
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Princess Viscra Maelstrom » Wed Nov 16, 2011 1:41 pm

Imp Hunter wrote:
Spoiler:


I was bored so I made this, please don't beat me.

this is awesome
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby TheAdmantArchvile » Fri Nov 18, 2011 8:25 am

Magban724 wrote:
Snarboo wrote:Any chance we could see a Heretic compatible version of this? :p The weapons actually work beautifully in Heretic, the pickups just aren't replaced.


Ask, and ye shall receiveth!

http://files.drdteam.org/index.php/files/get/jQkFMESQ49/ro-heretic.zip - Just add it to main file and way to go.

Think you could make one for strife?
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Snarboo » Fri Nov 18, 2011 9:45 am

Magban724 wrote:http://files.drdteam.org/index.php/files/get/jQkFMESQ49/ro-heretic.zip - Just add it to main file and way to go.
Thank you so much! I've been having a blast literally blowing through Curse of D'Sparil with this mod. :)
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Snarboo » Sat Nov 19, 2011 5:39 pm

Double post, but if you fire the Pushka's anti-vortex onto splashable terrain, such as Heretic's water, it crashes the game from the sheer number of sprites generated. I'd consider adding DONTSPLASH to the particle effects so they don't overload the game.
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby wildweasel » Sat Nov 19, 2011 5:41 pm

Related: if you fire the anti-vortex into the sky, you can't fire another one ever again - I believe the flag that can fix that is called +EXPLODEONSKY or similar to that.
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Project Dark Fox » Sat Nov 19, 2011 11:57 pm

There's something satisfying about ripping apart an entire legion of Hell's demons with expended shotgun shell casings. :twisted:
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby SamVision » Sun Nov 20, 2011 12:16 am

Project Dark Fox wrote:There's something satisfying about ripping apart an entire legion of Hell's demons with expended shotgun shell casings. :twisted:

I loled like I have never loled before when I found out that is possible.
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