[Finished] The Russian Overkill - 3.0e

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Re: [Finished] The Russian Overkill - 3.0d

Postby PillowBlaster » Sat Jul 17, 2021 1:43 am

4zm0d4n666 wrote:Tried running the most recent Russian Overkill update (3.0d) on Delta-Touch, GZdoom 3.8.2 and LZdoom, and here's what shows up. The menu is working but if I try to do anything it goes back to the console. The previous versions (also 3.0) worked fine when I played on Delta-Touch, is this version not compatible with old GZdoom anymore? :(


I'd suspect so - I don't have delta touch nor anyone on the team either, I'm afraid!

SaveTheDoomer wrote:I got a similar issue on the latest gzdoom compiled from git, and a crash when the menu is opened, too. Deleting the titlemap.wad from /maps within the pk3 seems to be a workaround.


Would be nice to have the VM abort report posted 'ere~
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Re: [Finished] The Russian Overkill - 3.0d

Postby SaveTheDoomer » Sat Jul 17, 2021 3:15 am

It gives exactly the same errors as the previously posted screenshot.
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Re: [Finished] The Russian Overkill - 3.0d

Postby drfrag » Sat Jul 17, 2021 1:59 pm

You can get either a crash or the divide by zero VM abort. I'm fixing the crash, now it runs in LZDoom.
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Re: [Finished] The Russian Overkill - 3.0d

Postby SaveTheDoomer » Sat Jul 17, 2021 2:25 pm

Using gzdoom from git on linux i get a vm abort, but i can still quit the program (it crashes if i open the menu, although), while on windows gzdoom just crashes.
Here is the crash report.
You do not have the required permissions to view the files attached to this post.
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Re: [Finished] The Russian Overkill - 3.0d

Postby drfrag » Sat Jul 17, 2021 3:45 pm

Now it doesn't crash on GZDoom.
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Re: [Finished] The Russian Overkill - 3.0d

Postby SaveTheDoomer » Sun Jul 18, 2021 10:43 am

Good :)
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Re: [Finished] The Russian Overkill - 3.0d

Postby 789. » Thu Jul 22, 2021 5:36 pm

hi, what do u mean by
-Added dumbest fucking hack for the Yamato Jump to clear the entire map of the monsters. Yes, you read that right. (Pillow)

i didn't find a new cheat on cheaty menu nor, yamato quantum jump kills all monsters.
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Re: [Finished] The Russian Overkill - 3.0d

Postby testgcd » Fri Jul 23, 2021 4:35 pm

I'm trying to use Stachanov's secondary fire and it doesn't fire, it seems to not be charged always, I tried to search the thread for previous mentions and others had that issue but seem to have made it work and see the secondary fire, but I don't see anywhere written how to do it. Help plz?
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Re: [Finished] The Russian Overkill - 3.0d

Postby zekepad » Sat Jul 24, 2021 1:43 am

The mod download link has a problem with the ssl inspection
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Re: [Finished] The Russian Overkill - 3.0d

Postby PillowBlaster » Sun Jul 25, 2021 12:01 am

789. wrote:hi, what do u mean by
-Added dumbest fucking hack for the Yamato Jump to clear the entire map of the monsters. Yes, you read that right. (Pillow)

i didn't find a new cheat on cheaty menu nor, yamato quantum jump kills all monsters.


It should kill them all with one exception where a monster spawns more stuff after dying (see: Pain Elementals).

testgcd wrote:I'm trying to use Stachanov's secondary fire and it doesn't fire, it seems to not be charged always, I tried to search the thread for previous mentions and others had that issue but seem to have made it work and see the secondary fire, but I don't see anywhere written how to do it. Help plz?


Can't reproduce, I need more deets about the circumstances and say, if your deployed "obelisk" counter gets stuck and how it happens, cause it sounds like it. When they despawn, they should remove it. If you exit the map, it should remove them too. So that means something else must happen causing that.

zekepad wrote:The mod download link has a problem with the ssl inspection


Seems to work fine here? Dunno what's ssl inspection.
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Re: [Finished] The Russian Overkill - 3.0d

Postby 789. » Mon Jul 26, 2021 10:54 pm

PillowBlaster wrote:
789. wrote:hi, what do u mean by
-Added dumbest fucking hack for the Yamato Jump to clear the entire map of the monsters. Yes, you read that right. (Pillow)

i didn't find a new cheat on cheaty menu nor, yamato quantum jump kills all monsters.


It should kill them all with one exception where a monster spawns more stuff after dying (see: Pain Elementals).

thanks for the reply, but it doesn't seem to work, i think it's a bug, i tested on the okuplok map and sometimes 301 die or none die,it doesn't always work, even on other maps.
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Re: [Finished] The Russian Overkill - 3.0e

Postby PillowBlaster » Mon Aug 02, 2021 7:34 am

789. wrote:thanks for the reply, but it doesn't seem to work, i think it's a bug, i tested on the okuplok map and sometimes 301 die or none die,it doesn't always work, even on other maps.


I wouldn't worry about it much - it's not like you leave the map right afterwards, and if the concern is to have 100% kills on it, might as well just actually play the map.

Eitherway, update time! You can give your thanks entirely to KeksDose for this one, praise be to Mima and the Moon!

Download here.

Spoiler: changelog
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Re: [Finished] The Russian Overkill - 3.0d

Postby zekepad » Wed Aug 04, 2021 5:48 pm

PillowBlaster wrote:
789. wrote:hi, what do u mean by
-Added dumbest fucking hack for the Yamato Jump to clear the entire map of the monsters. Yes, you read that right. (Pillow)

i didn't find a new cheat on cheaty menu nor, yamato quantum jump kills all monsters.


It should kill them all with one exception where a monster spawns more stuff after dying (see: Pain Elementals).

testgcd wrote:I'm trying to use Stachanov's secondary fire and it doesn't fire, it seems to not be charged always, I tried to search the thread for previous mentions and others had that issue but seem to have made it work and see the secondary fire, but I don't see anywhere written how to do it. Help plz?


Can't reproduce, I need more deets about the circumstances and say, if your deployed "obelisk" counter gets stuck and how it happens, cause it sounds like it. When they despawn, they should remove it. If you exit the map, it should remove them too. So that means something else must happen causing that.

zekepad wrote:The mod download link has a problem with the ssl inspection


Seems to work fine here? Dunno what's ssl inspection.

sometimes google thinks that mediafire is a virus with child porno stuff
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Re: [Finished] The Russian Overkill - 3.0e

Postby UTNerd24 » Wed Aug 11, 2021 5:04 am

I think the Instafuneral's Magnet Projectile is broken. It acts as if it can only be fired ONCE in the entire game. I know it's powerful, but still...
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Re: [Finished] The Russian Overkill - 3.0e

Postby [_ilystra_] » Thu Aug 19, 2021 5:29 am

But i can download version 2.5? (I need a sound from there)
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