[Finished] The Russian Overkill - 3.0b

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Finished] The Russian Overkill - 3.0b

Postby Mister Copper » Thu Aug 06, 2020 7:49 pm

This happened while I was streaming Slaughterfest 2011 with this mod:


Happened when the missile I used from the true guided mode of the Death Head's altfire was about to impact a group of enemies on MAP02.

EDIT: Forgot to mention, I was using GZDoom 4.4.2 for the playthrough.
User avatar
Mister Copper
 
Joined: 18 Sep 2018
Location: California
Discord: MisterCopper#1972
Twitch ID: https://www.twitch.tv/misterco
Operating System: Windows 10/8.1/8/201x 64-bit

Re: [Finished] The Russian Overkill - 3.0b

Postby Captain J » Thu Aug 06, 2020 10:56 pm

Huh... I have never seen this console message before. It looks so genuine, it feels like it crashed intentionally... Or maybe not!
User avatar
Captain J
That's Amoreee
 
 
 
Joined: 02 Oct 2012
Location: A Year old Pizza Box
Discord: DiscussJ#3128

Re: [Finished] The Russian Overkill - 3.0b

Postby wildweasel » Thu Aug 06, 2020 11:14 pm

That'd be PB's fancy error catcher. Though, going by the message above it, it looks like this is because SpriteShadow is loaded, and the mod is doing something that SpriteShadow doesn't expect to happen.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: [Finished] The Russian Overkill - 3.0b

Postby Mister Copper » Thu Aug 06, 2020 11:32 pm

wildweasel wrote:That'd be PB's fancy error catcher. Though, going by the message above it, it looks like this is because SpriteShadow is loaded, and the mod is doing something that SpriteShadow doesn't expect to happen.


Aw, piss. Should've seen that coming.

Oh well. Gotta redo all my playthroughs that have RO in the load orders (of which there are quite a few). Thanks for pointing that out to me.
User avatar
Mister Copper
 
Joined: 18 Sep 2018
Location: California
Discord: MisterCopper#1972
Twitch ID: https://www.twitch.tv/misterco
Operating System: Windows 10/8.1/8/201x 64-bit

Re: [Finished] The Russian Overkill - 3.0b

Postby Valken » Fri Aug 07, 2020 1:30 am

@ Mister Copper - are you playing with PB + ROK combo from Redem:

viewtopic.php?t=52593#p919710

That is my default setup!
Valken
 
Joined: 08 Jun 2015

Re: [Finished] The Russian Overkill - 3.0b

Postby KeksDose » Fri Aug 07, 2020 12:29 pm

wildweasel wrote:That'd be PB's fancy error catcher.

No, mine.

The camera missile mode spawns quite a few special actors. It's possible the red colour or control actors getting removed confuses the shadow thing, whatever it is. If you tell me the sprite shadow mod, I can look into it for an update.
User avatar
KeksDose
Praise Mima and the Moon
 
 
 
Joined: 06 Jul 2007

Re: [Finished] The Russian Overkill - 3.0b

Postby Mister Copper » Fri Aug 07, 2020 2:31 pm

KeksDose wrote:
wildweasel wrote:That'd be PB's fancy error catcher.

No, mine.

The camera missile mode spawns quite a few special actors. It's possible the red colour or control actors getting removed confuses the shadow thing, whatever it is. If you tell me the sprite shadow mod, I can look into it for an update.


It was Nash's SpriteShadow mod that I was using.
User avatar
Mister Copper
 
Joined: 18 Sep 2018
Location: California
Discord: MisterCopper#1972
Twitch ID: https://www.twitch.tv/misterco
Operating System: Windows 10/8.1/8/201x 64-bit

Re: [Finished] The Russian Overkill - 3.0b

Postby KeksDose » Fri Aug 07, 2020 3:14 pm

I see. I'll look into it.

Captain J wrote:It looks so genuine, it feels like it crashed intentionally... Or maybe not!

It's the same as Guncaster's crash screen, which I themed with a nuke to suit RO. I made it so crashes would at least be funny. Writing zs sucks without it.
User avatar
KeksDose
Praise Mima and the Moon
 
 
 
Joined: 06 Jul 2007

Re: [Finished] The Russian Overkill - 3.0b

Postby Mister Copper » Fri Aug 07, 2020 5:12 pm

Oh, one other thing: KeksDose, I should tell you that a similar thing happens when I use the Ramjet altfire's self-destruct sequence. Happened to me when I was playing SF2012 with SpriteShadow loaded.
User avatar
Mister Copper
 
Joined: 18 Sep 2018
Location: California
Discord: MisterCopper#1972
Twitch ID: https://www.twitch.tv/misterco
Operating System: Windows 10/8.1/8/201x 64-bit

Re: [Finished] The Russian Overkill - 3.0b

Postby KeksDose » Sun Aug 09, 2020 8:37 am

Good thinking.

I added a more foolproof camera switch back for both, preventing aborts, but it's still a bug in the shadow mod. It should check if the player's camera is null in that line.
User avatar
KeksDose
Praise Mima and the Moon
 
 
 
Joined: 06 Jul 2007

Previous

Return to Gameplay Mods

Who is online

Users browsing this forum: armymen12002003, dnkakusei, Turnock and 9 guests