[Finished] The Russian Overkill - 3.0b

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby wildweasel » Sun May 24, 2020 12:35 am

Itschristian wrote:i am using GZDoom 3.8.2

Well, there's your problem; GZDoom is currently at version 4.3.3.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby DoomKrakken » Sat Jun 06, 2020 11:25 am

I'm not sure if this has been reported before, but for some reason, if I have all 3 of my Warpocalypse tanks deployed and I activate the recall item, GZDoom crashes. Not a VM Execution Abortion, but an actual crash. I'm using GZDoom x64 version 4.3.3.

Edit: Ok, this seems to happen if I have any of my Warpocalypse tanks deployed... which is strange, considering it worked perfectly before, even with three tanks deployed.

WTF happened?

Edit 2: IT WORKS PERFECTLY NOW... I'm so confused (or is it the vodka?)...

Edit 3: And now it's back.

CrashReport.zip
(45.66 KiB) Downloaded 8 times


Edit 4: Borsch does not seem to take recoil multipliers into account, as it still gives vertical kickback even if the multiplier is set to 0. Also, slight suggestion... could you make it so that the Borsch's attacks use the RTF_THRUSTZ flag in their calls to A_RadiusThrust so that they can pull in flying monsters for damage?

Edit 5: The Tepesch's alt-fire function costs 40 bullets, but it only gives 30 casings to your casing pool. Is it supposed to give 40 casings or cost 30 bullets? Also, why is it that whenever a key is picked up, it shows up twice where the keys are displayed?
User avatar
DoomKrakken
All but inactive here on the forums. Contact me on Discord for quicker replies.
 
Joined: 20 Oct 2014
Location: Plahnit Urff
Discord: DoomKrakken#2719

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby GREENWOLF1337 » Sun Jun 07, 2020 10:46 am

so I've learned how to summon the upgrade boxes, but since there are four kinds of them, I just have to keep summoning them until I get all 4 variants. this leads to me getting a crap ton of duplicates, and I really don't want to leave a whole bunch of items sitting around. is there a way I can specify what kind of upgrade box I want? like, could I specify that I want a shell upgrade box and only summon those?
GREENWOLF1337
 
Joined: 21 Apr 2020

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby DoomKrakken » Mon Jun 08, 2020 7:49 pm

Yeah, you just type in the class name of the actual actor itself, and not the actor which those boxes replace (which would be Berserk). You can open it up in SLADE3 for easiest access.

I took the liberty of fetching the class names for you, since you seem to be a bit new to this...
Bullets: CaliberUpgrade
Shells: QuadUpgrade
Explosives: NukerUpgrade
Secondary Basic Weapon: BasicUpgrade
User avatar
DoomKrakken
All but inactive here on the forums. Contact me on Discord for quicker replies.
 
Joined: 20 Oct 2014
Location: Plahnit Urff
Discord: DoomKrakken#2719

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby GREENWOLF1337 » Wed Jun 10, 2020 7:58 pm

when I summon the upgrade boxes (shells, junk, bullets, caliber, etc.), I always get a bunch of duplicates before getting each variant and fully upgrading my arsenal. is there a way I could specify what variant I wanted to spawn?
GREENWOLF1337
 
Joined: 21 Apr 2020

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby NovaRain » Thu Jun 11, 2020 10:06 pm

GREENWOLF1337 wrote:when I summon the upgrade boxes (shells, junk, bullets, caliber, etc.), I always get a bunch of duplicates before getting each variant and fully upgrading my arsenal. is there a way I could specify what variant I wanted to spawn?

Just use "give ###Upgrade" command to give yourself the one you want.
User avatar
NovaRain
 
Joined: 21 Jan 2013

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby Captain J » Thu Jun 11, 2020 10:18 pm

Feels like you really have to use the console command. I'd recommend to make some kind of addon where the spawner gives something you don't have instead? I understand the frustration of having something special that you already have, so.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby DoomKrakken » Sun Jun 14, 2020 3:24 am

Greenwolf, I posted the classnames of those items, in response to you. Did you not read what I posted there?

Speaking of which... PillowBlaster, I would recommend adding a call to CallSpecial in those items Touch override. This way, any specials that would execute from you picking up what was originally supposed to be an always-picked-up item will still execute even if you don't wind up picking it up. A surprising number of maps use that trick, binding a special to an item that's supposed to get picked up.

Another thing... I think the problem I mentioned before about the Warpocalypse tanks crashing GZDoom upon recall may have to do with the fact that the item attempts to take itself away from the player's inventory upon consumption. I believe this redundancy, especially in a 0-tic state, would likely cause GZDoom to choke like it did... especially since it'd be removed from the player's inventory upon being used, since its Use state sequence ends with Stop.
User avatar
DoomKrakken
All but inactive here on the forums. Contact me on Discord for quicker replies.
 
Joined: 20 Oct 2014
Location: Plahnit Urff
Discord: DoomKrakken#2719

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby Ribo Zurai » Mon Jun 15, 2020 9:49 pm

I'm not sure if I did something and didn't realize while playing with Sunder on Stalin is After You difficulty, but at some point the monsters just completely stopped noticing me, even when I am standing right infront of them and firing all my fireworks away.
User avatar
Ribo Zurai
 
Joined: 03 Jul 2009

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby Logan MTM » Mon Jun 22, 2020 7:53 pm

making use of other authors' content without at least giving due credit is not cool
User avatar
Logan MTM
I can see you...
 
Joined: 17 Jan 2006
Location: Rio de Janeiro - Brazil

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby wildweasel » Mon Jun 22, 2020 7:58 pm

Logan MTM wrote:making use of other authors' content without at least giving due credit is not cool

Would you care to elaborate?
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby Logan MTM » Mon Jun 22, 2020 9:29 pm

Am i wrong?
User avatar
Logan MTM
I can see you...
 
Joined: 17 Jan 2006
Location: Rio de Janeiro - Brazil

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby Rowsol » Mon Jun 22, 2020 10:02 pm

Logan MTM wrote:Am i wrong?

What are you talking about?
User avatar
Rowsol
 
Joined: 06 Mar 2013

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby wildweasel » Mon Jun 22, 2020 10:12 pm

Logan MTM wrote:Am i wrong?

I have no idea if you're wrong or not because you haven't explained what's going on.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: [Finished] The Russian Overkill - 3.0a, Reprise

Postby Captain J » Mon Jun 22, 2020 11:22 pm

Yes, taking others' resource without the permission or crediting the author is very bad and shouldn't be continued. But why we start this topic all of a sudden? Did someone blatantly steal the whole mod or somethin'?

Like Brutal Doom?
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: BrownInPlay, Ferretmanjcdenton, Lagi, ShockwaveS08 and 11 guests