MasterCactus wrote:I got this error while trying to load up the mod in GZDoom:
Script error, "RO.pk3:moonspeak/enhanced_vm_abort.txt" line 74:
Unknown function S_StartSound
Any tips?
w4defish wrote:I think im on the most recent version of GZdoom so now im confused.
789. wrote:hi, idk if i found a bug , but in the cheaty menu whatever value u put in deathnukes (toggles going out with a superweapon blast(the description)) dont change if u will die for superweapons shots, if this is not a bug ,can some1 explain me what this deathnukes cheat do ? thanks for the attention
edit: and this doesnt affect the orb that dont allow super weapons do damage to u
Rowsol wrote:The replaced monster projectiles are missing their GLdefs.
Keys are showing up twice on the standard HUD.
Stuffed barrels are bypassing the class restrictions.
Tepesh is causing things to bleed that shouldn't be able to, such as barrels and the robots of the Rampancy mod.
The dispenser is tanking my framerate. It wasn't an issue in the previous version. The red light is much brighter now. edit: simply changing 'secondarySize' from 256 to 128 fixed it completely and it still looks good.
wildweasel wrote:w4defish wrote:I think im on the most recent version of GZdoom so now im confused.
It can't hurt to double check; the most recent is 4.3.3, last I recall, and S_StartSound is a VERY recent addition.
Rowsol wrote:I am unable to leave forkgod mode. I thought it was reload? I tried zoom too. I ended up having to finish the level in order to change back.
Rowsol wrote:Forkgod stuff
Rowsol wrote:Technical problem here. I was just playing and I hit a level where the Vindicator primary fire was killing my framerate. I saved the game there and tested the other super weapons. None had the same problem. I'm commenting out code and it has something to do with "VindicatorExplodiumBlast", in particularly the "A_SuperExplode" of it. If I comment those out I get no lag. I can't find any documentation on A_SuperExplode so I have no idea what the parameters are. If need be here's the info if you want to check yourself.
PillowBlaster wrote:Answer's in the attachment. I wonder if there's some better way to deliver this info without being intrusive since this is in the tooltips but most folks probably have that off by now, but I am kinda at wit's end regarding that (plus, if it needs explanations like that it's kinda bad design by default, but sometimes you need perspective of time to see what works and what doesn't). Also updated the info in OP regarding that.
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