[Finished] The Russian Overkill - 2.5, Vodka Strikes Again

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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby Valken » Sun Nov 18, 2018 12:47 am

That deathshead cam cannot come faster enough! I still play ROK with any new map coming out nowdays. Looking forward to it when its ready.
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby PillowBlaster » Sun Nov 18, 2018 8:59 am

Captain J wrote:However, mind if i suggest something?; It's about Yamato Cannon. It looks still small and underwhelming than other Slot 8 Superweapons. Sounds crazy, but i expect you can replace or improve it bigger!


Sorry J, but not gonna happen - I grew kinda nostalgic with this one, and I already poured a good chunk of work on making it look decent again. Thanks for the suggestion nonetheless~
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby UTNerd24 » Mon Nov 19, 2018 7:55 pm

Some recommendations for ya:

Not to be a buzzkill, but not everyone likes being screamed at. Maybe a toggle for the MP3 playing during ExtremeSphere's power?

You should Make Stalin fireable in dumb mode. Maybe even make an option for the Deathhead's secondary to show a small camera rather than take up the whole screen? I know that's unhinged from the source material, but A UT mod called Unreal 4 Ever had a weapon with a similar function so idk.

A chance for the Comrade to play "STOP!" when time is frozen, and "Hammer Time!" once time resumes.

A chance for a Vinesauce Vinny clip to play when HOMING BOOLETS is activated.

An option to destroy Stachanov obelisks at will.

One that should probably be addressed: Being able to return multiple Warpocalypse Tanks. Last time I had multiple Tanks, I could only return one and I had one following me for the rest of the map... Not that it was really an issue.

And lastly, the Union could use a small buff.

That's all I got for now. Glad to hear you're still looking back at this! Can't wait for you new works!
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby Geonightman » Thu Nov 22, 2018 2:03 am

UTNerd24 wrote:Some recommendations for ya:

You should Make Stalin fireable in dumb mode. Maybe even make an option for the Deathhead's secondary to show a small camera rather than take up the whole screen? I know that's unhinged from the source material, but A UT mod called Unreal 4 Ever had a weapon with a similar function so idk.



Actually, it was mentioned a while back the Deathhead's bugged. When a Stalin is active, it flips the fire mode. To fire the Stalin in Dumb Mode you just switch to Guided. This is known and is being worked on.
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby will183 » Thu Nov 22, 2018 9:49 pm

Just a suggestion, Could the Stanchnov and Union be buffed to be has punchy as all the other weapons, Stanchov feels kinda weak when compared to the channeler and the insta' funeral and the Union feels a bit too bog standard assault rifle with extra punch thrown in, maybe replace its burst fire.

EDIT: and the flare gun to be useful as the other pistols that the classes have
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby Wisecrack34 » Tue Dec 04, 2018 5:10 am

Any way I can find an old version that runs on GZ 3.1? Trying out the old GZDOOM mobile app and wanna try it out with this absolute blast of a mod
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby wildweasel » Tue Dec 04, 2018 10:32 am

Wisecrack34 wrote:Any way I can find an old version that runs on GZ 3.1? Trying out the old GZDOOM mobile app and wanna try it out with this absolute blast of a mod

Get Delta Touch instead; their version of GZDoom is 3.6 and should run the mod fine (you'll probably want to turn off some mod effects though).
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