[Finished] The Russian Overkill - 2.5, Vodka Strikes Again

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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby sasuke00020 » Mon Sep 10, 2018 4:50 pm


Yes I have yet I still get the error message.
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby wildweasel » Mon Sep 10, 2018 6:51 pm

wildweasel wrote:Can you show us the exact error?
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby sasuke00020 » Mon Sep 10, 2018 7:20 pm

Script error, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 1:
Replaced type 'CellSpawner' not found for CellSpawner2
Script error, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 63:
Replaced type 'CellPackSpawner' not found for CellPackSpawner2
Script error, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 125:
Replaced type 'HeadAmmo' not found for HeadAmmo2
Script warning, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 133:
Icon 'HEDATURD' for 'HeadAmmo2' not found

Script error, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 145:
Replaced type 'HeadBox' not found for HeadBox2
Script error, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 158:
Replaced type 'NukeCellAmmo' not found for NukeCellAmmo2
Script warning, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 166:
Icon 'CELLTURD' for 'NukeCellAmmo2' not found

Script error, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 178:
Replaced type 'NukeCellPack' not found for NukeCellPack2
Script error, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 191:
Replaced type 'IonAmmo' not found for IonAmmo2
Script warning, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 199:
Icon 'ASMCTURD' for 'IonAmmo2' not found

Script error, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 212:
Replaced type 'IonPack' not found for IonPack2
Script error, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 226:
Replaced type 'PlasmaAmmo' not found for PlasmaAmmo2
Script warning, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 234:
Icon 'PCELTURD' for 'PlasmaAmmo2' not found

Script error, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 246:
Replaced type 'PlasmaPack' not found for PlasmaPack2
Script error, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 259:
Replaced type 'VearAmmo' not found for VearAmmo2
Script warning, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 267:
Icon 'YELCTURD' for 'VearAmmo2' not found

Script error, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 280:
Replaced type 'VearPack' not found for VearPack2
Script error, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 292:
Replaced type 'VoidAmmo' not found for VoidAmmo2
Script warning, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 300:
Icon 'PVODTURD' for 'VoidAmmo2' not found

Script error, "RO_pb_class_v5.pk3:decorate_2/munnich.txt" line 313:
Replaced type 'VoidPack' not found for VoidPack2
Script error, "RO_pb_class_v5.pk3:decorate_2/players.txt" line 1:
Parent type 'Yuri' not found in Yuri2

Execution could not continue.

Script error, "RO_pb_class_v5.pk3:decorate_2/players.txt" line 1:
Yuri2 must inherit from PlayerPawn but doesn't.
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby Rowsol » Mon Sep 10, 2018 7:43 pm

It looks like you're trying to load the class patch before the mod. I'm not entirely sure, but I think the class patch is outdated anyway.
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby sasuke00020 » Mon Sep 10, 2018 7:48 pm

By the way I want to thank you for helping me with this this means a lot. So do you happen to have a link to a possible updated mod?
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby Rowsol » Mon Sep 10, 2018 7:58 pm

The class patch is optional, don't worry about it.
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby Geonightman » Thu Nov 01, 2018 6:05 pm

Sup everyone, been playing the mod for a long time and decided to pick it up after a while. But i noticed a few bugs going though things:
(NOTE: I am using the most up to date version of the mod (RO_pb_2.5) and most up to date version of the class mod (RO_pb_class_v5). These are the following bugs i've encountered. I've also tried these with the most recent stable and most recent beta versions of GZDoom)

Possibly due to an oversight, the Stachanov's Primary Fire does not require ammo, while scoped in, when fired partially charged; only fully uncharged (2) and fully charged (8). Given the nature of this mod, it may be a feature though.

The Death Head seems to invert the alt-firing mode when using the Stalin amplifier. (Ex. If you're in Dumb Mode you control it; if you're in Guided Mode you simply fire it foreward.)

When using the Class mod I enounter this bug:

Killing a Shotgun Guy as causes them to drop nothing and I get the same error message (repeated twice ingame):

P_StartScript: Unknown script "ShotgunSpanner"
P_StartScript: Unknown script "ShotgunSpanner"

The Shotgun Guy won't drop anything except with a rare chance to drop the Rasputin and Quadvolgue (Alosha), the Pushka and Eruasus (Yuri), or the Hotrod and Leviathan (Marty).
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby Rowsol » Thu Nov 01, 2018 6:29 pm

The class mod wasn't updated with 2.4 to my knowledge and since many weapons were replaced I'm not surprised to see enemies not dropping certain weapons.

The death head firing modes being switched is a legit bug and it's been addressed.

I can't speak for the Stachanov, it works fine for me.
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby Geonightman » Thu Nov 01, 2018 7:34 pm

Hm, it seems it's working for me now. I dunno if it was a cheat glitch with the Stachanov or me fuddling with so many versions but it's working now.

Also just noticed the Eruasus's radioactive borsch seems to now be firing in bursts rather than like a steady flamethrower-esque stream like it used to. Again not sure if that was a bug or change, but since the anim seems a bit goofy i'm guessing the former.
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby D00Dguy » Mon Nov 05, 2018 6:52 am

So... I made simple addon with 1 extra gun "Destroyer!". Works like plasma rifle, shoots more powerful projectiles of Excalibat
https://drive.google.com/open?id=15xEiF ... dPLIV0ivL4
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby JohnnyBGetgoode » Tue Nov 06, 2018 7:03 am

As someone who has played this mod on and off for a good while now, I just dropped in to say that if anyone is ever on the fence about playing this mod, I have a simple answer to your doubts.

PLAY IT.

Seriously, this is easily one of the most entertaining Doom mods ever made. I love everything about it; the absurd weapons, the absurd variety of absurd weapons, the absurd amount of difficulty levels to abuse your absurd weapons in, the absurd sense of humor, the menu themes from that one Polish fantasy movie, and pretty much everything else. This mod just oozes creativity and style, and I would even go so far as to say that this is my favorite Doom mod in the history of forever. And yes, I've played Brutal Doom; it doesn't hold a candle to the sheer entertainment value that this mod has.

PillowBlaster, if you ever read this, I want you to keep shining on, ya crazy bastard.

That's all. Thank you and good day.
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby UTNerd24 » Thu Nov 15, 2018 5:19 pm

There are some things in this mod that even today I’m only just discovering now.
Like yesterday I found the Ultimate Satchel. Wonder what the odds were?
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby PillowBlaster » Fri Nov 16, 2018 1:06 pm

I guess since there is some interest in the thread going, I might as well say a word or two.

Mod's not dead. In fact, there is something big in the works big for an update. Spit'n'polish I wanted to add for 2.5 but got burnt out, bug-fixes galore, you name it. It might just take some time because yada yada a lot of work and life. If you wanna more info cause I am a lazy twit who can't be bothered to bump the topic every time something happens, soshuul mehdia of your choice right here:
Twatter
Dumblr

Here's some cherry-pick to rev up that hype train and a tad more!

EDIT: Also thanks for kind words, those don't go unnoticed~
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby Captain J » Sat Nov 17, 2018 12:49 am

Glad it's not dead yet, although i already knew it'll live long like hell! I wish you good luck with Wish-Wash Bug-Bag Fix-Fax Fixes and Updates. Because we need it! *Salutes*

EDIT: Those previews and sprite fixes are as i expected, LOOKS SUPER AMAZING! Deathshead looks really fun to use now and some of them are now finally widescreen-friendly, too! Now those are some fine Vodka shots.

However, mind if i suggest something?; It's about Yamato Cannon. It looks still small and underwhelming than other Slot 8 Superweapons. Sounds crazy, but i expect you can replace or improve it bigger!
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Re: [Finished] The Russian Overkill - 2.5, Vodka Strikes Aga

Postby Beed28 » Sat Nov 17, 2018 11:26 am

Can't wait to see what the update is like; this is probably my most played mod these days (the Matryoshka is my most favourite weapon too).
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