[Finished] The Russian Overkill - 2.5, Vodka Strikes Again

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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Tapwave » Thu Nov 10, 2011 6:43 am

Magban724 wrote:To ommit any unneccessary hype, I decided to release public beta without any warning. Grab it on 1st page!

Image

Oh, and uh.

Spoiler:
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby hugoroy » Thu Nov 10, 2011 6:54 am

YES, YES!
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby insightguy » Thu Nov 10, 2011 7:24 am

FINALYYYYYYYYYYYYYYYYY
and i can't make the Russian fps sprites because they got deleted in a crash when i was half way done.
i'm using a new laptop.
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby PillowBlaster » Thu Nov 10, 2011 8:05 am

terranova wrote:
Spoiler:

I already toned it down, but I guess I can lower it a lil bit more. :P

danyudanyu0821 wrote:FINALYYYYYYYYYYYYYYYYY
and i can't make the Russian fps sprites because they got deleted in a crash when i was half way done.
i'm using a new laptop.

That's okay, I didn't care anyway, so no problem.

And I noticed some mistakes in post so I'll fix it in some time. Also, I didn't explain how homing works, since it's a lil bit tricky.
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby chopkinsca » Thu Nov 10, 2011 8:35 am

Man, this shit's awesome. Probably the best weapon mod I played (next to psychic). I was playing around with the yamato on 23 of hell revealed and it killed a John Carmack head somewhere. So that was neat. I love how the weapons rock my new subwoofer. The weapons I like the most are the Poweroverwhelming, Comrade, Deathhead, and the Yamato. The morning star is fun to play with too.

Edit: each class gets different weapons? sweet.
edit2: ah, only a few weapons are different.
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Marisa Kirisame » Thu Nov 10, 2011 9:00 am

Image
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Ribo Zurai » Thu Nov 10, 2011 9:10 am

Fucking yeah! Downloading right now! :D
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby chopkinsca » Thu Nov 10, 2011 9:20 am

I thought the Wolgir was underpowered, but then I realized what altfire does. Playing through Hell Revealed 2 with this right now. The only problem with HR2 is that since the titlepic is replaced, there is no menu. HR2 nulled the menu font and instead used the titlepic as the menu graphics.

Another issue I see is the with such high health, explosions can launch you into areas you shoudn't be able to get to normally.
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Imp Hunter » Thu Nov 10, 2011 9:45 am

I was playing sunder with this wad while listening to Terrorkaft.

I am so high right now that I can eat a cow alive.
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby JimmyJ » Thu Nov 10, 2011 10:06 am

Downloading at the speed of light.
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby DoomRater » Thu Nov 10, 2011 10:43 am

OH MY
FUCKING GOD
BEST WEAPN MOD
EVER
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby TheAdmantArchvile » Thu Nov 10, 2011 11:13 am

My reaction to this post:
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Imp Hunter » Thu Nov 10, 2011 12:54 pm

I lol'd so freaking hard when I saw the ATATATATATATATA.
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Tapwave » Thu Nov 10, 2011 1:33 pm

Imp Hunter wrote:I lol'd so freaking hard when I saw the ATATATATATATATA.


WHERE IS IT
I WAS TOO FASCINATED BY THE INVISIBLE GUNS AND THE FLYING CHAINSAWS
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Re: [WIP] Russian Overkill - Public beta 1 released

Postby Se7eNytes » Thu Nov 10, 2011 1:50 pm

Chaingunners are so deadly on " " difficulty. D:
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